Answer:
I honestly don't know if you're being serious or not as this was a popular thing a few years ago, there are a few videos on yt, one particularly from 2008 that answers your question pretty well.
Clipping through a loading area requires at least 400 speed. But if you're just interested in the usual speed, there are multiple glitches to make him go faster than his usual x3.5 increased running speed (which is the speed you get at the LEAST when BLJing) but it seems the average is -200. I've seen people get up to -900 though, so.
Basically, it can vary. In a very specific area he can get max momentum of -9373, which is probably the fastest even though it's against a wall.
Answer:
A. When an object is in a specific position on a frame
Explanation:
In the testing phase of a new game, the errors of the programming process are corrected and the gameplay is improved as the game is tested. The objective of correcting serious defects and improving fundamental characteristics not contemplated in the design document, detecting minor failures and profiling the user experience.
Answer:
A trial balance will not balance if both sides do not equal, and the reason has to be explored and corrected.
Explanation:
The debit side and the credit side must balance, meaning the value of the debits should equal the value of the credit
The answer is projectile. Handguns and rifles use a cartridge having a single projectile or bullet. Shotguns use a shot shell comprising either a single bullet or a big number of small projectiles (shot or pellets). Though, the basic components of cartridges and shot shells are alike.