1. A video game that is experienced by wearing virtual reality goggles.
The researcher has control over the factors that are considered independent. Or the independent variable that causes the dependent one. The study predicts that users would find the use of virtual reality headsets to be more problematic in this scenario.
2. The students did not participate in any games.
In order to determine how the primary impacts have changed or to make the result more accurate, control groups are used. The primary focus of this research is on virtual reality gaming, which serves as the independent variable. A control group was used so that the changes could be analyzed.
3. A variable ratio reinforcement plan produces a high reaction in a relatively short amount of time. The individual in this situation does not know when the next reinforcement (video game) will be supplied, thus he is waiting for it. This boosts both the brain's activity and the audience's attention. This is further explained below.
<h3>What is
a video game?</h3>
Generally, An electronic game is known as a video game or a computer game if it requires the player to interact with a user interface or input device in order to provide visual feedback. Examples of such devices include a joystick, controller, keyboard, or motion sensing device.
In conclusion, A rapid response may be achieved using a variable ratio reinforcement scheme. The person is waiting for the next reinforcement (video game), but he has no idea when it will be provided. It increases cognitive engagement and focuses.
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