Answer:
7
Step-by-step explanation:
It has a 45 45 90 ratio, so if the hypotenuse is 7 root 2, then the two sides have to be 7.
Answer:
(√6)/2 square units
Step-by-step explanation:
The area of a triangle is half the magnitude of the cross product of the vectors representing adjacent sides.
QR = (4-3, -1-(-4), -4-(-5)) = (1, 3, 1)
QS = (3 -3, -5-(-4), -6-(-5)) = (0, -1, -1)
The cross product is the determinant ...

The magnitude of this is ...
|QR × QS| = √((-2)² +1² +(-1)²) = √6
The area of the triangle is half this value:
Area = (1/2)√6 . . . . square units
Answer:
The functions given are:
f(x) = x²
g(x) = f(-4x-3) + 1
First, find f(-4x-3):
f(x) = x²
f(-4x-3) = (-4x-3)²
Find g(x):
g(x) = f(-4x-3) + 1
g(x) = (-4x-3)² + 1
g(x) = (-1)² (4x+3)² + 1
g(x) = (4x+3)² + 1
First take
y = (x)²
Compress the graph along x axis by multiplying x with 4
y = (4x)²
Shift the graph left by 0.75 units, by adding 3 to x term.
y = (4x+3)²
Shift the graph up by 1 unit by adding 1 to the total terms.
y = (4x+3)² +1
Check the picture below.

so the object hits the ground when h(x) = 0, hmmm how long did it take to hit the ground the first time anyway?

now, we know the 2nd time around it hit the ground, h(x) = 0, but it took less time, it took 0.5 or 1/2 second less, well, the first time it took 3/2, if we subtract 1/2 from it, we get 3/2 - 1/2 = 2/2 = 1, so it took only 1 second this time then, meaning x = 1.
![\bf ~~~~~~\textit{initial velocity in feet} \\\\ h(x) = -16x^2+v_ox+h_o \quad \begin{cases} v_o=\textit{initial velocity}&0\\ \qquad \textit{of the object}\\ h_o=\textit{initial height}&\\ \qquad \textit{of the object}\\ h=\textit{object's height}&0\\ \qquad \textit{at "t" seconds}\\ x=\textit{seconds}&1 \end{cases} \\\\\\ 0=-16(1)^2+0x+h_o\implies 0=-16+h_o\implies 16=h_o \\\\[-0.35em] ~\dotfill\\\\ ~\hfill h(x) = -16x^2+16~\hfill](https://tex.z-dn.net/?f=%5Cbf%20~~~~~~%5Ctextit%7Binitial%20velocity%20in%20feet%7D%20%5C%5C%5C%5C%20h%28x%29%20%3D%20-16x%5E2%2Bv_ox%2Bh_o%20%5Cquad%20%5Cbegin%7Bcases%7D%20v_o%3D%5Ctextit%7Binitial%20velocity%7D%260%5C%5C%20%5Cqquad%20%5Ctextit%7Bof%20the%20object%7D%5C%5C%20h_o%3D%5Ctextit%7Binitial%20height%7D%26%5C%5C%20%5Cqquad%20%5Ctextit%7Bof%20the%20object%7D%5C%5C%20h%3D%5Ctextit%7Bobject%27s%20height%7D%260%5C%5C%20%5Cqquad%20%5Ctextit%7Bat%20%22t%22%20seconds%7D%5C%5C%20x%3D%5Ctextit%7Bseconds%7D%261%20%5Cend%7Bcases%7D%20%5C%5C%5C%5C%5C%5C%200%3D-16%281%29%5E2%2B0x%2Bh_o%5Cimplies%200%3D-16%2Bh_o%5Cimplies%2016%3Dh_o%20%5C%5C%5C%5C%5B-0.35em%5D%20~%5Cdotfill%5C%5C%5C%5C%20~%5Chfill%20h%28x%29%20%3D%20-16x%5E2%2B16~%5Chfill)
quick info:
in case you're wondering what's that pesky -16x² doing there, is gravity's pull in ft/s².
Answer:
$5.94
Step-by-step e
12.78 + 10% (1.28) = 14.06
20.00 - 14.06 = 5.94