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Jlenok [28]
3 years ago
9

Which of the following characterizes pooled interdependence? Multiple Choice Each member has a great deal of discretion in terms

of what they do and with whom they interact while collaborating to accomplish the team’s work. Interaction in the team only occurs between members who perform tasks that are next to each other in a sequence. Members interact with a subset of other members to complete the team’s work. Group members complete their work assignments independently, and then this work is simply "piled up" to represent the group’s output. Different tasks are done in a prescribed order, and the group is structured such that the members specialize in these tasks.
Computers and Technology
1 answer:
kirza4 [7]3 years ago
7 0

Answer:

Group members complete their work assignments independently, and then this work is simply "piled up" to represent the group’s output.

Explanation:

A pooled interdependence arise or occurs when the members of a group are able to function with relative independence and then their combined output or level of productivity is used to significantly augment the group's overall performance.

A characteristic of pooled interdependence is that group members complete their work assignments independently, and then this work is simply "piled up" to represent the group’s output.

You might be interested in
What are general purpose computer and special purpose computer?​
icang [17]

Answer:

General purpose computers are designed to be able to perform variety of tasks when loaded with appropriate programs, while special purpose computers are designed to accomplish a single task.

3 0
3 years ago
Read 2 more answers
Assume that speed = 10 and miles = 5. What is the value of each of the
Assoli18 [71]

a. speed + 12 - miles * 2  = 10 + 12 - 5 * 2. With order of operations, we do the multiplication first so the equation is now 10 + 12 - 10 = 22 - 10 = 12

b. speed + miles * 3  = 10 + 5 * 3 and again, order of operations gives us 10 + 15 = 25

c. (speed + miles) * 3  = (10 + 5) * 3 = 15 * 3 = 45

d. speed + speed * miles + miles  = 10 + 10 * 5 + 5 = 10 + 50 + 5 = 60 + 5 = 65

e. (10 – speed) + miles / miles = (10 - 10) + 5 / 5 = 0 + 5 / 5 = 5 / 5 = 1

5 0
4 years ago
Write a program that plays the popular scissor-rockpaper game. (A scissor can cut a paper, a rock can knock a scissor, and a pap
kolbaska11 [484]

Answer:

import random

computer = random.randint(0, 2)

user = int(input("scissor (0), rock (1), paper (2): "))

if computer == 0:

   if user == 0:

       print("The computer is scissor. You are scissor too. It is a draw")

   elif user == 1:

       print("The computer is scissor. You are rock. You won")

   elif user == 2:

       print("The computer is scissor. You are paper. Computer won")

elif computer == 1:

   if user == 0:

       print("The computer is rock. You are scissor. Computer won")

   elif user == 1:

       print("The computer is rock. You are rock too. It is a draw")

   elif user == 2:

       print("The computer is rock. You are paper. You won")

elif computer == 2:

   if user == 0:

       print("The computer is paper. You are scissor. You won")

   elif user == 1:

       print("The computer is paper. You are rock. Computer won")

   elif user == 2:

       print("The computer is paper. You are paper too. It is a draw")

Explanation:

*The code is in Python.

Import the random to be able to generate number number

Generate a random number between 0 and 2 (inclusive) using randint() method and set it to the computer variable

Ask the user to enter a number and set it to the user variable

Check the value of computer the computer variable:

If it is 0, check the value of user variable. If user is 0, it is a draw. If user is 1, user wins. If user is 2, computer wins

If it is 1, check the value of user variable. If user is 0, computer wins. If user is 1, it is a draw. If user is 2, user wins

If it is 2, check the value of user variable. If user is 0, user wins. If user is 1, computer wins. If user is 2, it is a draw

8 0
3 years ago
Can anyone help me with these questions?
densk [106]

Answers and explanations:

<u>Question 1: </u>

a. True

<u>Explanation: </u>

According to data released by the Tetris company in 2018 Tetris has sold over 500million copies. The second best-selling video game is Minecraft with circa 180millon copies according to Microsoft

<u>Question 2: </u>

b. Challenges or conflicts.

<u>Explanation</u>

A game should include the following elements:

  • Willingness to participate
  • Goals to achieve, or challenges
  • Rules and strategies that ought to be followed overcome the challenges
  • An agent to compete against. This can another player (human or not), the environment of the game, or even the rules of the game.
  • The addition of agent to compete against, create an essential element for games: conflict.

<u>Question 3:</u>

c. Third-person perspective

<u>Explanation</u>

In video games, several perspectives modify how the player interacts with the character and the environment.

  • 1st person perspective: the player sees what the main character sees. Like in Doom.
  • 2nd person perspective: the player sees the main character through the eyes of a third character. Like in Mario 64, the player sees Mario from the perspective of Lakitu.
  • 3rd person perspective: The player sees the main character body entirely, like a character in a movie. Over the shoulder, perspective is similar to 3rd person, but the camera is fixed to the main character shoulder.
  • Top-Down perspective: where the player sees both the main character and the map from an "aerial" view
  • etc...

<u>Question 4:</u>

b. tactical

<u>Explanation</u>

Tactics and strategy are usually used interchangeably. However, strategy is the whole action plan to achieve an overall outcome. Like winning a football match. Tactics, on the other hand, refer to the immediate and in-situ efficient usage of resources to achieve a small objective. Like scoring a goal. In Henry Hatsworth, the immersion experience comes from the ability to master the tactics to play a combination of puzzles with action platformer.

<u>Question 5:</u>

c. AI.

<u>Explanation</u>

Gameplay makes reference to the way in which a player interacts with a game. It econpases game mechanics, challenges, story, etc...

Game mechanics are the rules and methods through which a player can achieve the game goals. For instance, a game can be turn-based or real-time strategy.

Roguelike is a specific kind of games based on the exploration of dungeons.

In videogames, a developer can adjust the AI of NPC to react more or less assertive or aggressively to player actions. This can alter the whole gameplay experience, so must be done carefully.

<u>Question 6.</u>

a. A video recap

<u>Explanation:</u>

A video recap can help developers to asses how players interact with the videogame

<u>Question 7:</u>

b) What marketing strategy will I use for my game?

<u>Explanation</u>

Game development requires resources, you need to think about how you are going to sell the game to investors or crowd-funders in order to actually being able to materialise any idea.

<u>Question 8</u>

c) It means you can learn how to play the game almost inmediately, but you will want to keep playing for a long time in order to master it.

<u>Explanation</u>

Some games have simple mechanics, like simple rules that are easy to understand. However, this does not determine the overall gameplay complexity. Go is an example of simple mechanics and extremely complex and in-depth gameplay.

<u>Question 9</u>

b. False

<u>Explanation</u>

FPV provides the player with a limited but detailed view of the map. On the contrary, a top-down perspective provides a broader view possible on a map.

<u>Question 10:</u>

b. First-person view.

<u>Explanation</u>

please check explanation on question 3.

<u>Question 11:</u>

c. Passively

<u>Explanation</u>

A player cannot be a passive spectator. They must engage actively in gameplay in order to overcome the challenges and advance on the game. This is why games are different from most forms of entertainment, in which the spectator acts passively and cannot affect the outcome of the story.

<u>Question 12</u>

b. False

<u>Explanation:</u>

The characteristics mentioned are typically found on puzzle games. Adventure games focus on telling a story about a lifechanging journey. They may contain many mechanics and elements (such as puzzles) but they are focused on telling the character story.

<u>Question 13</u>

d. Resource management

<u>Explanation</u>

Economy is the study of resource management (not only money). Therefore, any game that has a resource management component involves a certain degree of economic mechanics. This component is more prominent in RTS and city-building games.

<u>Question 14. </u>

b. Tetris

<u>Explanation</u>

The core mechanic of Tetris is to align geometric pieces that fall from the top of the screen. Each time the pieces are aligned in a horizontal line, the line disappears.  

<u>Question 15. </u>

a. True

<u>Explanation</u>

Fable III does not have any difficulty setting. Game mechanics are designed in such a way that players need to increase their avatar level in order to advance the storyline, where they are going to find harder and harder characters.

6 0
4 years ago
What caused the wiki sans glitch?
Jlenok [28]

Answer:

The c.do

Explanation:

The C.Do1 is a thing in wiki that causes a glitch because it makes a third party system for other programs and people to edit or cause it to bug or glitch.

6 0
3 years ago
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