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Oksi-84 [34.3K]
3 years ago
14

An architect is drawing up plans for a house. The rectangular living room is 4 feet longer than it is wide. The

Mathematics
1 answer:
I am Lyosha [343]3 years ago
5 0

Answer b

Step-by-step explanation:

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Approximate: log5 4/7
Evgesh-ka [11]
   Properties of Logs

logb(x/y) = log<span>bx</span> - log<span>by</span>.

therefore

log5 (4/7)= log5 (4)- log5 (7)

<span>Solve log 5 (4) and log 5 (7)  with the base change of the logarithm</span>

<span>log 5 4 = log 4 / log 5 </span>

 Use the calculator: 

<span> <span>log 5 4 =0.8613531161 </span></span>

 log 5 7 = log 7 / log 5 

<span>log 5 7 =1.2090619551</span>

<span>log5 (4/7)= log5 (4)- log5 (7)=-0.347708839</span>

6 0
3 years ago
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A present is shaped like a
matrenka [14]

Answer: Yes

Step-by-step explanation:

8 0
3 years ago
Vertex of x^2-10x+30
Shtirlitz [24]

The easiest way to find the vertex is to convert this standard form equation into vertex form, which is y = a(x - h)^2 + k.

Firstly, put x^2 - 10x into parentheses: y = (x^2 - 10x) + 30

Next, we want to make what's inside the parentheses a perfect square. To do that, we need to divide the x coefficient by 2 and square it. In this case, the result is 25. Add 25 inside the parentheses and subtract 25 outside of the parentheses: y = (x^2 - 10x + 25) + 30 - 25

Next, factor what's inside the parentheses and combine like terms outside of the parentheses, and your vertex form is: y = (x - 5)^2 + 5.

Now going back to the formula of the vertex form, y = a(x - h)^2 + k, the vertex is (h,k). Using our vertex equation, we can see that the vertex is (5,5).

3 0
4 years ago
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In a Las Vegas casino, gamblers lose a mean of on each roulette game, with a standard deviation of . (Since the standard deviati
aivan3 [116]

Answer: Hello your question is poorly written attached below is the complete question

answer:

0.1515

Step-by-step explanation:

Number of bets = 200

mean number of losses  = $0.2

Standard deviation = $2.74

<u>Determine P ( winning after 200 bets ) </u>

Average of 200 bets > 0.  i.e. P( X > 0 )

considering normal distribution : μ = -0.2 , б = 2.74 , n = 200

applying Z - distribution

z = 0 - ( - 0.2 ) / ( 2.74 / √200 ) ≈ 1.03

∴ P ( z > 1.03 ) = 1 - P ( z < 1.03 )

                       = 1 - 0.8485  ( value gotten from z-table )

                       = 0.1515

8 0
3 years ago
(Crys) Im in 11 grade and in applied geometry I need help crys and how do you show
Snowcat [4.5K]

Answer:

1. -2/3        3. -5/4         5. 3/2          FOR THE REST OF THE PARTS LOOK THROUGH THE EXPLANATIONS

Step-by-step explanation:

Before I start the workings, I'll give a little explanation on this topic.

So, the equation of a straight line is

y = mx + c

where x and y are any coordinates of any point on the line.

m is the gradient or slope

m can be calculated using 2 formulas,

formula 1: Rise/Run

where rise is the how much a graph goes upwards or downwards, if its upwards use positive integer and if its downwards use negative integer.

Run is how much a graph moves to the right or to the left, if it moves to the right is is positive, if it moves to the left it is negative.

Formula 2: (y2-y1)/(x2-x1)

the values of these are taken through any 2 coordinates on the line.

and c is the y-intercept(the point where the line crosses the y-axis.

<u>MOVING TO ANSWERING NOW</u>

1. Dotted points on the line are (1,0) and (4,-2)

Formula of slope,

U can use any of the 2 formulas given above

I'll show both for this question

m = (y2-y1)/(x2-x1) = (-2-0)/(4-1) = -2/3

OR

m = rise/run = where rise is -2 and run is 3 so -2/3

2. TRY DOING THIS ONE YOURSELF

For the next part I'll do 3 and 5 for your understanding, try doing 2 and 4 on your own to understand.

3. Coordinates given (13,1) and (1,16)

m = (y2-y1)/(x2-x1) = (16-1)/(1-13) = 15/-12  simplify this and it becomes -5/4

5.  (-8,-14) and (-10,-17)

m =  (y2-y1)/(x2-x1) = (-17-(-14))/(-10-(-8)) = -3/-2 = 3/2

FOR THE NEXT PART I'LL DO 7,8 AND 10 FOR YOU, TRY DOING 9 ON YOUR OWN FOR PRACTICE.

I WILL ALSO ATTACH FILES FOR THE NEXT PARTS IN ORDER OF QUESTIONS SO SEE THEM.

7. y = x + 3 this means y = 1x +3 which means:

1 is the gradient

3 is the y-intercept

so 1 as a fraction is 1/1 which means rise is one upwards and run is 1 to the right.

Now go to the graph on the y-axis and plot the point 3, (0,3) is your y-intercept. From their rise by one and run by one this will lead u to point (1,4)

Mark both these points and make a line through them.

8. x = -5

now look at this equation in the form of y = mx + c

0 = 1x + 5 the means y is 0 and it is already told in the question that x = -5

if u rearrange 0 = 1x + 5 it will give you x = -5

now when y is  0 x = -5 put a point on the coordinate (-5,0) and draw a vertical straight line.

10. y = (1/4)x - 1

slope is 1/4 which means rise is 1 and run is 4

y-intercept is -1

now go to y=-1 which is the coordinate (0,-1) and rise by one and run by 4, this will take u to the coordinate (4,0) now put a dot on both coordinates, connect them and put a line through them.

3 0
2 years ago
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