Answer: d. the time quantum should be as small as possible.
Explanation: Round robin is a CPU scheduling algorithm. If the time quantum is extremely small, number of context switches is very high, round robin scheduling will be same as processor sharing algorithm. Then the algorithm is good. Very large time quantum will make response time of processes too much which may not be tolerated in interactive environment.
Answer:
Explanation:
#include <iostream>
using namespace std;
// Recipe of single portion salad
int main()
{
float Qing[3]={0.0,0.0,0.0};
string ItemName[3]={" "," "," "};
int qty=0;
cout<<"Please enter 3 Ingredients required for Salad and Quantity required for a single serve"<<endl;
for (int i=0;i<3;i++)
{
cout<<"Enter the ingredient number "<<(i+1)<<" :";
cin>>ItemName[i];
cout<<"Qty required for single serve (in Oz) :";
cin>>Qing[i];
}
cout<<"Number of servings required :";
cin>>qty;
cout<<endl<<"Total Quantities required for "<<qty<<" servings"<<endl;
for (int i=0;i<3;i++)
{
cout<<ItemName[i]<<" Qty for "<<qty<<" servings :"<<(Qing[i]*qty)<<" Oz."<<endl;
}
return 0;
}
// You can run this after compiling without any problem.
I think it would be a hard drive
This may be considered particularly appropriate since, due to the room-based nature of traditionalMUDs<span>, ranged combat is typically </span>difficult<span> to implement, resulting in </span>most MUDs<span> equipping characters mainly with close-combat weapons.</span>
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