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Musya8 [376]
3 years ago
13

Choose the two main capabilities involved in visual literacy

Computers and Technology
1 answer:
andreyandreev [35.5K]3 years ago
7 0

The two main capabilities involved in visual literacy are:

<span>1)   </span>Communication through use of visual elements.

<span>2)   </span>Interpret meaning from visual elements.

<span>Visual literacy is the capacity to decipher, arrange, and make significance from data displayed as a picture, broadening the importance of proficiency, which means understanding of a composed or printed content.</span>

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Jacob would like to include an arrow in his newsletter to point to some important information. He should _____.
qwelly [4]

Some people either add a shape as I do. But for this particular question it would be, either add word art or create a list with bullets. I would rather do word art or insert shape because that means you do not have to get the single bullet.


I really do hope this helped you. I hope you have a great day. And if I am incorrect I apologize.

3 0
3 years ago
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You manage 20 windows workstations in your domain network you want to prevent the sales team members from making system changes
Rainbow [258]

Answer:

You should configure the user account control.

Explanation:

Behavior of the elevation prompt for standard users setting in Group Policy to Prompt for credentials.

4 0
3 years ago
Write a program that teaches arithmetic to a young child. The program tests addition and subtraction. In level 1 it tests only a
Natasha2012 [34]

Answer:

import random

class Arithmetics(object):

   trial = 2

   score = 0

   is_end = "Y"

   

   def start(self):

       while self. is_end == "Y":

           self. level1()

           self. level2()

           self. level3()

           self. is_end = input("Do you want to play again? Y/N: "). upper()

       quit()

   def level1(self):

       print("--------------------Level 1--------------------\n\n Addition:")

       for _ in iter(list, 0):

           num1 = random.randint(1,5)

           num2 = random.randint(1,5)

           if self. score == 5:

               print("Congrat! advance to next level\n")

               self. init_()

               break

           print(f"{num1} + {num2}")

           result = int(input("Your answer: "))

           if result == num1 + num2:

               self. increase_score()

           elif self. trial == 0:

               print("Sorry dear, you failed to pass the text.")

               self. end_game()

           else:

               self. trial_reduce()

   def level2(self):

       print("--------------------Level 2--------------------\n\n Addition again:")

       for _ in iter(list, 0):

           num1 = random. randint(1,9)

           num2 = random. randint(1,9)

           if self. score == 5:

               print("Congrat! advance to next level\n")

               self. init_()

               break

           print(f"{num1} + {num2}")

           result = int(input("Your answer: "))

           if result == num1 + num2:

               self. increase_score()

           elif self. trial == 0:

               print("Sorry dear, you failed to pass the text.")

               self. end_game()

           else:

               self. trial_reduce()

   def level3(self):

           print("--------------------Level 3--------------------\n\n Subtraction:")

           for _ in iter(list, 0):

               denum = random. randint(6,9)

               num = random. randint(1,5)

               if self. score == 5:

                   self. init_()

                   self. end_game()

                   break

               print(f"{denum} - {num}")

               result = int(input("Your answer: "))

               if result == denum - num:

                   self. increase_score()

               elif self. trial == 0:

                   print("Sorry dear, you failed to pass the text.")

                   self. end_game()

               else:

                   self. trial_reduce()

   #classmethod

   def trial_reduce(cls):

       cls. trial -= 1

   #classmethod

   def increase_score(cls):

       cls. score += 1

   #classmethod

   def init_(cls):

       cls. trial = 2

       cls. score = 0

   def end_game(self):

       print("Congrats kiddo! You are a math wiz.")

game = Arithmetics()

game. start()

Explanation:

The python class defines the arithmetics class with three-level mathematics for children defined as methods for the class. There are three class methods namely; 'trial_reduce', 'increase_score', and 'init_' with each of them decreasing the trial attribute, increasing the score attribute by one, and initializing the class attributes to its initial state.

The 'end_game' prints a message at the end of the program. Each level is in a loop and counts five times if the answers are correct.

7 0
3 years ago
Which is a disadvantage of pie charts?
anzhelika [568]
While the reader of a pie chart can clearly see which categories dominate, it can be difficult to see categories that occupy only a small percentage of the chart. This problem becomes worse if there are many small categories in the chart. Labeling the categories can also be difficult.
6 0
3 years ago
Back in the mid-1800s, who was one of the first artists to retouch negatives to reduce or eliminate any imperfections in the sho
tia_tia [17]

Answer:

Calvert Richard Jones

Explanation:

Just five years later, in 1846, the first known act of photographic retouching was performed by a Welsh colleague of Talbot's named Calvert Richard Jones, or perhaps by one of Jones's associates

6 0
3 years ago
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