Answer:
Albert is 24. Albert's father is 48
Step-by-step explanation:
If the co-vertices are (0, 3) and (0, -3) where x is 0 and y has a value, then y is the minor axis. That means that the x axis is the major axis. Because of what the co-vertices are, the center of the ellipse is at the origin. The formula for an ellipse that has a horizontal major axis is

. The a value will always be larger than the b value, therefore, the a value goes under the coordinate that is the major axis. Here, its the x-axis. a is the distance that the outer edge of the ellipse is from the center. It's 8 units away from the center along the x axis and 3 units along the y axis from the center. So a = 8 and a^2 = 64; b = 3 and b^2 = 9. Our formula then is
Answer:
C and E
Step-by-step explanation:
To answer this question, we plug in the X values of the coordinates into the equation to see if they'll give us the corresponding Y value.
(X, Y)
Example:
Y = 5X
6 != 5 * 3
We do this for every coordinate point. If the problem doesn't make sense, it doesn't fall on the line. Let's test every one of these.
B. (0, 1)
1 != 5 * 0
C. (3, 15)
15 = 5 * 3
D. (4, 2)
2 != 5 * 4
E. (-1, -5)
-5 = 5 * -1
F. (-1, 5)
5 != 5 * -1
* For those who don't know, the != is how to say "not equal to" in computer science.
The default coordinate system in the RenderMan(TM) Interface is left-handed: the positive x, y and z axes point right, up and forward, respectively. Positive rotation is clockwise about the axis of rotation.
Step-by-step explanation: