1answer.
Ask question
Login Signup
Ask question
All categories
  • English
  • Mathematics
  • Social Studies
  • Business
  • History
  • Health
  • Geography
  • Biology
  • Physics
  • Chemistry
  • Computers and Technology
  • Arts
  • World Languages
  • Spanish
  • French
  • German
  • Advanced Placement (AP)
  • SAT
  • Medicine
  • Law
  • Engineering
egoroff_w [7]
3 years ago
15

Determine the Domain & Range of the Function

Mathematics
1 answer:
Advocard [28]3 years ago
6 0

Answer:

look dude or girl (just incase) I know the answer but since your parents and teachers want the best for you. You need to do it on your own.

Step-by-step explanation:

You might be interested in
The fundamental source of the inefficiency is not the fact that recursive calls are being made, but that values are being recomp
Fudgin [204]

Step-by-step explanation:

<em>(you can download the attached PDF for a better view)</em>

The Fibonacci sequence is a well-known mathematical sequence in which each term is the sum of the two previous terms.

More specifically, if fib(n) is the nth term of the sequence, then the sequence can be defined as follows:

fib(0) = 0

fib(1) = 1

fib(n) = fib(n-1) + fib(n-2) n>1

1. Because the Fibonacci sequence is defined recursively, it is natural to write a recursive method to determine the nth

number in the sequence. File Fib.java contains the skeleton for a class containing a method to compute Fibonacci

numbers. Save this file to your directory. Following the specification above, fill in the code for method fib1 so that it

recursively computes and returns the nth number in the sequence.

2. File TestFib.java contains a simple driver that asks the user for an integer and uses the fib1 method to compute that

element in the Fibonacci sequence. Save this file to your directory and use it to test your fib1 method. First try small

integers, then larger ones. You'll notice that the number doesn't have to get very big before the calculation takes a very

long time. The problem is that the fib1 method is making lots and lots of recursive calls. To see this, add a print

statement at the beginning of your fib1 method that indicates what call is being computed, e.g., "In fib1(3)" if the

parameter is 3. Now run TestFib again and enter 5—you should get a number of messages from your print statement.

Examine these messages and figure out the sequence of calls that generated them. (This is easiest if you first draw the

call tree on paper.) . Since fib(5) is fib(4) + fib(3),you should not be surprised to find calls to fib(4) and fib(3) in the

printout. But why are there two calls to fib(3)? Because both fib(4) and fib(5) need fib(3), so they both compute it—very

inefficient. Run the program again with a slightly larger number and again note the repetition in the calls.

3. The fundamental source of the inefficiency is not the fact that recursive calls are being made, but that values are being

recomputed. One way around this is to compute the values from the beginning of the sequence instead of from the end,

saving them in an array as you go. Although this could be done recursively, it is more natural to do it iteratively. Proceed

as follows:

a. Add a method fib2 to your Fib class. Like fib1, fib2 should be static and should take an integer and return an integer.

b. Inside fib2, create an array of integers the size of the value passed in.

c. Initialize the first two elements of the array to 0 and 1, corresponding to the first two elements of the Fibonacci

sequence. Then loop through the integers up to the value passed in, computing each element of the array as the sum

of the two previous elements. When the array is full, its last element is the element requested. Return this value.

d. Modify your TestFib class so that it calls fib2 (first) and prints the result, then calls fib1 and prints that result. You

should get the same answers, but very different computation times.

// ******************************************************************

// Fib.java

//

// A utility class that provide methods to compute elements of the

// Fibonacci sequence.

// ******************************************************************

public class Fib

{

//--------------------------------------------------------------

// Recursively computes fib(n)

//--------------------------------------------------------------

public static int fib1(int n)

{

//Fill in code -- this should look very much like the

//mathematical specification

}

// ******************************************************************

// TestFib.java

//

// A simple driver that uses the Fib class to compute the

// nth element of the Fibonacci sequence.

// ******************************************************************

import java.util.Scanner;

public class TestFib

{

public static void main(String[] args)

{

int n, fib;

Scanner scan = new Scanner(System.in);

System.out.print("Enter an integer: ");

n = scan.nextInt();

fib = Fib.fib1(n);

System.out.println("Fib(" + n + ") is " + fib);

}

}

Download pdf
8 0
3 years ago
Read 2 more answers
Jay's mother bought a rectangular rug for the dining room. The dimensions of the rug are 4 yards by 3 yards. Which is the correc
USPshnik [31]
A. yd^2
This is because you would do 4yd * 3yd which is 12yd^2.
A rug is a flat object in this sense so you would only square it. A 3 dimensional object like a cube would be cubed or to the power of 3.
5 0
3 years ago
What would the answer be to these questions. Put it in order please
miv72 [106K]

4)C

5)A

6)D

7)-4/3x-1(use formula y=mx+b, m is slope, x and y is the x and y of the one point that is given, b is y-intercept)

8)B

***Slope is the number multiplied with the x and y-intercept is the last number. It's obvious

8 0
3 years ago
Trình bày nội dung của phương pháp bình phương bé nhất. Phân biệt phương pháp
Dahasolnce [82]

Answer:

Lili cam estate like gnat hft door should be your answer

5 0
2 years ago
Solve by completing the square.<br> X^2-2x-15=0 (help)
gladu [14]

Step-by-step explanation:

x² - 2x - 15 = 0

x1 = 5

x2 = -3

8 0
3 years ago
Read 2 more answers
Other questions:
  • What is the simplified form of the expression?
    9·1 answer
  • ASAP!!!!
    11·1 answer
  • Describe the pattern you see when you move from a lesser place -value position to the next greater place -value position
    14·1 answer
  • Nathan rolls a number cube and records the result of each roll in the table.
    12·2 answers
  • Approximate, to the nearest degree, the angle between the vectors ⃗=&lt;−2,3,1&gt;and⃗=&lt;0,−1,4&gt;
    11·1 answer
  • Please help will mark brainliest
    14·1 answer
  • Please help me with number 2 (15pts)
    11·1 answer
  • Pls help me I’ll give 100 points
    14·2 answers
  • I will give brainiest to whoever answers correctly !!
    5·1 answer
  • 2x - 3y = 12<br><br> 4x + 3y = 24<br><br> x = y =
    5·2 answers
Add answer
Login
Not registered? Fast signup
Signup
Login Signup
Ask question!