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Aliun [14]
3 years ago
15

A client is

Computers and Technology
2 answers:
Vlad1618 [11]3 years ago
7 0

Answer:

a computer that requests a service.

lana66690 [7]3 years ago
6 0

Answer:

A computer that requests a service

Explanation:

In computing, a client is a piece of computer hardware or software that accesses a service made available by a server as part of the client–server model of computer networks. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network.

plz mark as brainliest

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Your isp connects to the core routers of the internet via a _____. cable mode spine backbone satellite
melisa1 [442]

fairly certain its backbone

5 0
3 years ago
Write a function analyze_text that receives a string as input. Your function should count the number of alphabetic characters (a
laiz [17]

Answer:

def analyze_text(sentence):

   count = 0

   e_count = 0

   for s in sentence:

       s = s.lower()

       if s.isalpha():

           count += 1

       if s == "e":

           e_count += 1

   return "The text contains " + str(count) + " alphabetic characters, of which " + str(e_count) + " (" + str(e_count*100/count) + "%) are ‘e’."

Explanation:

Create a function called analyze_text takes a string, sentence

Initialize the count and e_count variables as 0

Create a for loop that iterates through the sentence

Inside the loop, convert all letters to lowercase using lower() function. Check each character. If a character is a letter, increment the count by 1. If a character is "e", increment the e_count by 1.

Return the count and e_count in required format

5 0
3 years ago
Consider the following Stack operations:
maxonik [38]

Answer:

Sequence of popped values: h,s,f.

State of stack (from top to bottom): m, d

Explanation:

Assuming that stack is  initially empty. Suppose that p contains the popped values. The state of the stack is where the top and bottom are pointing to in the stack. The top of the stack is that end of the stack where the new value is entered and existing values is removed. The sequence works as following:

push(d) -> enters d to the Stack

Stack:  

d ->top

push(h) -> enters h to the Stack

Stack:

h ->top

d ->bottom

pop() -> removes h from the Stack:

Stack:

d ->top

p: Suppose p contains popped values so first popped value entered to p is h

p = h

push(f) -> enters f to the Stack

Stack:

f ->top

d ->bottom

push(s) -> enters s to the Stack

Stack:

s ->top

f

d ->bottom

pop() -> removes s from the Stack:

Stack:

f ->top

d -> bottom

p = h, s

pop() -> removes f from the Stack:

Stack:

d ->top

p = h, s, f

push(m) -> enters m to the Stack:

Stack:

m ->top

d ->bottom

So looking at p the sequence of popped values is:

h, s, f

the final state of the stack:

m, d

end that is the top of the stack:

m

6 0
3 years ago
Who watched Unus Annus??? (If you did what was your favorite part?​
quester [9]

This video was completeley unedited was a banger, and so was the vid where they made robot amy. that was hilarious.

But since it is now Post Mortem all say here is...

Unas Annus. Memento Mori.

It sure was fun.

3 0
2 years ago
Specific Instructions
Goryan [66]

In the most common use of the term, a class can be seen as a blueprint used to create objects. In other words, object(s) are created from a class in Java.

<h3>Creating a Class</h3><h3>Code:</h3>

import java.util.*;

class Card{

 private String suit;

 private int value;

 public Card(String s,int v){

   suit = s;

   value = v;

 }

 public String getSuit(){

   return suit;

 }

 public int getValue(){

   return value;

 }

 public void display(){

   System.out.println(value+"("+suit+")");

 }

}

class Deck{

 private ArrayList<Card> deck;

 private ArrayList<Card> drawn;

 public Deck(){

   deck = new ArrayList<Card>();

   drawn = new ArrayList<Card>();

   String[] arr = {"Club","Spade","Heart","Diamond"};

   for(String s : arr){

     for(int i=1;i<=13;i++){

       deck.add(new Card(s,i));

     }

   }

 }

 public void draw(){

   drawn.add(deck.get(0));

   deck.remove(0);

 }

 public void draw(int N){

   if(N > deck.size()){

     N = deck.size();

   }

   for(int i=0;i<N;i++){

     draw();

   }

 }

 public void showDrawn(){

   for(Card c : drawn){

     c.display();

   }

 }

 public void shuffle(){

   Collections.shuffle(deck);

 }

 public void restore(){

   restore(drawn.size());

 }

 public void restore(int N){

   if(N > drawn.size()){

     N = drawn.size();

   }

   for(int i=0;i<N;i++){

     deck.add(drawn.get(0));

     drawn.remove(0);

   }

 }

 public void showDeck(){

   for(Card c : deck){

     c.display();

   }

 }

}

class Test{

 public static void main(String[] args){

   Deck d = new Deck();

   System.out.println("Original deck\n");

   d.showDeck();

   d.draw(8);

   System.out.println("\nDeck after drawing 8 cards\n");

   d.showDeck();

   d.shuffle();

   System.out.println("\nDeck after shuffling\n");

   d.showDeck();

   d.restore();

   System.out.println("\nDeck after restoring cards\n");

   d.showDeck();

 }

}

<h3>Test Output:</h3>

C:\Users\hp\Desktop>java Test

Original deck

1(Club)

2(Club)

3(Club)

4(Club)

5(Club)

6(Club)

7(Club)

8(Club)

9(Club)

10(Club)

11(Club)

12(Club)

13(Club)

1(Spade)

2(Spade)

3(Spade)

4(Spade)

5(Spade)

6(Spade)

7(Spade)

8(Spade)

9(Spade)

10(Spade)

11(Spade)

12(Spade)

13(Spade)

1(Heart)

2(Heart)

3(Heart)

4(Heart)

5(Heart)

6(Heart)

7(Heart)

8(Heart)

9(Heart)

10(Heart)

11(Heart)

12(Heart)

13(Heart)

1(Diamond)

2(Diamond)

3(Diamond)

4(Diamond)

5(Diamond)

6(Diamond)

7(Diamond)

8(Diamond)

9(Diamond)

10(Diamond)

11(Diamond)

12(Diamond)

13(Diamond)

<h3>Draw action:</h3>

9(Club)

10(Club)

11(Club)

12(Club)

13(Club)

1(Spade)

2(Spade)

3(Spade)

4(Spade)

5(Spade)

6(Spade)

7(Spade)

8(Spade)

9(Spade)

10(Spade)

11(Spade)

12(Spade)

13(Spade)

1(Heart)

2(Heart)

3(Heart)

4(Heart)

5(Heart)

6(Heart)

7(Heart)

8(Heart)

9(Heart)

10(Heart)

11(Heart)

12(Heart)

13(Heart)

1(Diamond)

2(Diamond)

3(Diamond)

4(Diamond)

5(Diamond)

6(Diamond)

7(Diamond)

8(Diamond)

9(Diamond)

10(Diamond)

11(Diamond)

12(Diamond)

13(Diamond)

<h3 /><h3>Shuffling action:</h3>

12(Diamond)

8(Spade)

4(Spade)

6(Diamond)

10(Spade)

13(Club)

7(Heart)

13(Heart)

7(Diamond)

9(Heart)

11(Diamond)

5(Heart)

8(Diamond)

9(Diamond)

3(Spade)

13(Spade)

4(Heart)

2(Heart)

3(Heart)

5(Diamond)

11(Heart)

11(Club)

10(Club)

9(Club)

3(Diamond)

4(Diamond)

6(Spade)

9(Spade)

10(Heart)

11(Spade)

5(Spade)

12(Spade)

1(Spade)

6(Heart)

12(Heart)

13(Diamond)

1(Heart)

2(Diamond)

1(Diamond)

7(Spade)

12(Club)

10(Diamond)

2(Spade)

8(Heart)

  • Restore action

12(Diamond)

8(Spade)

4(Spade)

6(Diamond)

10(Spade)

13(Club)

7(Heart)

13(Heart)

7(Diamond)

9(Heart)

11(Diamond)

5(Heart)

8(Diamond)

9(Diamond)

3(Spade)

13(Spade)

4(Heart)

2(Heart)

3(Heart)

5(Diamond)

11(Heart)

11(Club)

10(Club)

9(Club)

3(Diamond)

4(Diamond)

6(Spade)

9(Spade)

10(Heart)

11(Spade)

5(Spade)

12(Spade)

1(Spade)

6(Heart)

12(Heart)

13(Diamond)

1(Heart)

2(Diamond)

1(Diamond)

7(Spade)

12(Club)

10(Diamond)

2(Spade)

8(Heart)

1(Club)

2(Club)

3(Club)

4(Club)

5(Club)

6(Club)

7(Club)

8(Club)

You can learn more about creating a class here brainly.com/question/10410845

6 0
2 years ago
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