A. self-efficacy.
B. overreward inequity.
C. expectancy.
D. cognitive distortion.
Answer:B. overreward inequity.
Explanation: Overreward inequity is a term mostly associated with the feeling of guilt by an employee who believes that his contributions to work or his performance rating is less than what he or she is been paid for.
An employee with this kind of guilt feelings will mostly like do his or her best to engage in in performance improvement Activities which includes enrollment for training and classes to enhance his or her performance.
The answer, im prettysure, is d. typeface.
hope this helps (:
Answer:
A.Use rounding to get -6(0.2), and then multiply. and D. use front end estimation to get -6(0.2), and multiply. and B.
Explanation:
just took the test
Answer:
answer:
#include <iostream>
#include<list>
using namespace std;
bool Greater(int x) { return x>3; } int main() { list<int>l; /*Declare the list of integers*/ l.push_back(5); l.push_back(6); /*Insert 5 and 6 at the end of list*/ l.push_front(1); l.push_front(2); /*Insert 1 and 2 in front of the list*/ list<int>::iterator it = l.begin(); advance(it, 2); l.insert(it, 4); /*Insert 4 at position 3*/ for(list<int>::iterator i = l.begin();i != l.end();i++) cout<< *i << " "; /*Display the list*/ cout<<endl; l.erase(it); /*Delete the element 4 inserted at position 3*/ for(list<int>::iterator i = l.begin();i != l.end();i++) cout<< *i << " "; /*Display the list*/ cout<<endl;
l.remove_if(Greater); for(list<int>::iterator i = l.begin();i != l.end();i++) cout<< *i << " ";
/*Display the list*/
cout<<endl; return 0;
}