Answer:
function createAndFillBufferObject(gl, data) {
var buffer_id;
// Create a buffer object
buffer_id = gl.createBuffer();
if (!buffer_id) {
out.displayError('Failed to create the buffer object for ' + model_name);
return null;
}
// Make the buffer object the active buffer.
gl.bindBuffer(gl.ARRAY_BUFFER, buffer_id);
// Upload the data for this buffer object to the GPU.
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
return buffer_id;
}
Depends really. Have you got prior coding experience? The semantics of certain languages are much easier to pick up if you've had prior experience, but it might seem impossible to someone who has minimal experience.
Assuming that you're no older than 15 or 16, I'm going to suggest Python. It's a simple, high-level language that's easier to understand than most languages. If you think you've got enough experience to quickly understand and pick up things, then I'd probably say R is a good language to start with. It's very well-suited for AI and tends to be a favourite for AI researchers.
Explanation:
Windows Firewall
Windows Firewall is a packet filter and stateful host-based firewall that allows or blocks network traffic according to the configuration. A packet filter protects the computer by using an access control list (ACL), which specifies which packets are allowed through the firewall based on IP address and protocol (specifically the port number). A stateful firewall monitors the state of active connections and uses the information gained to determine which network packets are allowed through the firewall. Typically, if the user starts communicating with an outside computer, it remembers the conversation and allows the appropriate packets back in. If an outside computer tries to start communicating with a computer protected by a stateful firewall, those packets are dropped automatically unless access was granted by the ACL.