Answer:
ok
Step-by-step explanation:
ok i will follow because I can get points
Answer:
f = 2
g = 8
h = -9
k = 40
m = 1
Step-by-step explanation:
Equation 1:
23f - 17 = 29
Add 17 to both sides. This undoes the -17.
23f = 29 + 17
Add 17 to 29 to get 46.
23f = 46
Divide both sides by 23. This undoes the multiplication by 23.
f = 46/23
Divide 46 by 23 to get 2.
f = 2
Equation 2:
2(3g + 4) = 56
Divide both sides by 2. This undoes the multiplication by 2.
3g + 4 = 56/2
Divide 56 by 2 to get 28.
3g + 4 = 28
Subtract 4 from both sides. This undoes the +4.
3g = 28 - 4
Subtract 4 from 28 to get 24.
3g = 24
Divide both sides by 3. This undoes the multiplication by 3.
g = 24/3
Divide 24 by 3 to get 8.
g = 8
Equation 3:
h + 9 = 0
Subtract 9 from both sides. This undoes the +9.
h = 0 - 9
Any number subtracted from 0 gives its negation.
h = -9
Equation 4
3(k - 8) = 96
Divide both sides by 3. This undoes the multiplication by 3.
k - 8 = 96/3
Divide 96 by 3 to get 32.
k - 8 = 32
Add 8 to both sides. This undoes the -8.
k = 32 + 8
Add 8 to 32 to get 40.
k = 40
Equation 5:
5m - 5 = 0
Add 5 to both sides. This undoes the -5
5m = 0 + 5
Anything plus 0 gives itself.
5m = 5
Divide both sides by 5. This undoes the multiplication by 5
m = 5/5
Anything divided by itself gives you 1.
m = 1
Answer:
Step-by-step explanation:
Solutions, zeros, and roots of a polynomial are all the same exact thing and can be used interchangeably. When you factor a polynomial, you solve for x which are the solutions of the polynomial. Since, when you factor a polynomial, you do so by setting the polynomial equal to 0, by definition of x-intercept, you are finding the zeros (don't forget that x-intercepts exist where y is equal to 0). There's the correlation between zeros and solutions.
Since factoring and distributing "undo" each other (or are opposites), if you factor to find the zeros, you can distribute them back out to get back to the polynomial you started with. Each zero or solution is the x value when y = 0. For example, if a solution to a polynomial is x = 3, since that is a zero of the polynomial, we can set that statement equal to 0: x - 3 = 0. What we have then is a binomial factor of the polynomial in the form (x - 3). These binomial factors found from the solutions/zeros of the polynomial FOIL out to give you back the polynomial equation.
X = multiplication
h = height
r^2 = radius squared
Formula of a cylinder: Pi x r^2 x height
So, if 176 = 3.14... times 4^2 times h
Then, 176 = 3.14 times 16h
Next, 176 = 50.24h
Finally, 3.5 = h
You can then check your work by plugging 3.5 back in for the missing height and round to the nearest tenth. :) The answer should come out the same if done correctly.