Farming, taking care of the family, hunting, picking weed, doing jobs such as slaving
This is all apart of a "Demographic" analysis
Answer:
In "The Great Learning" Confucius revealed the step-by-step process by which self-development is attained and through which it flows into ordinary life to serve the state and bless humanity.
Explanation:
Considered one of the most important Chinese philosophers, Confucius was born in what is today the Xantung province in northeastern China. His father died when he was only three years old, so he and his mother even had some difficulties. He was a professor and studied history and archeology and even visited Lao Tzu while working at the court archives in Honan Province. Although influenced by Lao Tzu and Taoism, Kung Fu Tzu decided to follow an alternative path. Its philosophy is not so concerned with the afterlife, as Hindu or Taoist, for example, but more concerned with harmonious relations between people, family members or even society.
Confucius wrote three books The Analects; The Middle Way and the Great Learning. It was in "The Great Learning" that Confucius revealed the step-by-step process by which self-development is attained and through which it flows into ordinary life to serve the state and bless humanity.
The use of a token economy in an inpatient treatment facility involves giving people tokens that can be exchanged for tangible or intangible rewards.
Explanation:
This token economy can be practiced in classroom management. First the target behaviors from the student need to be determined. The selection of tokens in the form of stickers or smileys can be used so that it is easily maintainable, reusable and it should under the supervision of the teacher to avoid biased. Thirdly, final rewards can be selected.
For example, the rewards can be both concrete and imperceptible. Concrete rewards include toys or game boards whereas imperceptible rewards include the sanction of extra playtime or going for an outing.
Exchange constraints can also be fixed. For example ten smileys earned by a student may make him eligible for a game board. Twenty five token makes him eligible for an outing. This ensures that the desired behavior is repeated by the student but this method also has a disadvantage which conditions him to act desirably just to earn rewards and desirable behavior does not crop up naturally.