Answer:
39 + 3
42
393
Explanation:
In this line System.out.println("39 + 3"), the quotation marks are used to delimit a string, then when printed in the console the string is printed as-is.
In the next line: System.out.println(39 + 3), without the quotation marks, the 39+3 is treated as a normal addition and prints the result of the operation.
In the last line printed with the code System.out.println("39" + 3,; the symbol + is used to concatenate the string 39 with the number 3, since the string has no spaces they are printed together.
Answer:(1) To manage the computer's resources, which includes central processing unit, memory, disk drives, and printers, (2) To establish a user interface
(3)To execute and provide services for applications software.
The old mainframe computers have
(1) low memory sizes
(2) slower connectivity speed
(3) Larger sizer
(4) low sophistication.
Explanation: Operating system is a system software that manages the computer resources,helps to establish user interface and it helps to provide services for application softwares.
Operating system software includes WINDOWS X,WINDOWS 7,WINDOWS 8,LINUX,etc.
Mainframe computers are computers used by large multinational companies for processing bulk data. Old mainframe computers were produced by IBM(INTERNATIONAL BUSINESS MACHINE) in the year 1952 they are classed two scientific and commercial mainframe computers with different information although they had some incompatibilities. Old mainframe computers are large in size with low processing speed, sophistication and storage compared to present day system.
I think it is the model ET-2. Not quite sure.
Answer:
function createAndFillBufferObject(gl, data) {
var buffer_id;
// Create a buffer object
buffer_id = gl.createBuffer();
if (!buffer_id) {
out.displayError('Failed to create the buffer object for ' + model_name);
return null;
}
// Make the buffer object the active buffer.
gl.bindBuffer(gl.ARRAY_BUFFER, buffer_id);
// Upload the data for this buffer object to the GPU.
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
return buffer_id;
}