It helps if you have an example, like f(x) = 2x+3
What you typically do, is:
- draw xy axis, label them (ie., 1,2,3,4 along both axes)
- calculate the f(x) values for several x (e.g., -2, 0, 1, 3, doesn't matter).
- plot the calculated values as points. The calculated f(x) is your y value.
- sketch a smooth line through the points. It helps if you know in advance if the line is going to be straight or curved.
- The more points you calculate, the more accurate your graph will be
The <em><u>correct answer</u></em> is:
15 bicycles and 6 skateboards.
Explanation:
Let x represent the number of bicycles and y represent the number of skateboards. The first equation in our system is then
x+y = 21, since there are 21 total items in the shop.
Each bicycle has 2 tires and each skateboard has 4; this gives us the equation
2x+4y=54 (because they are ordering 54 tires).
This makes our system

We will use elimination to solve this; we first need one of the variables to have the same coefficient in both equations. We will make x the same, and we will do this by multiplying the first equation by 2:

Now we will subtract the second equation from the first one:

Divide both sides by -2:
-2y/-2 = -12/-2
y = 6
There were 6 skateboards. Substituting this into the first equation,
x+6 = 21
Subtract 6 from each side:
x+6-6 = 21-6
x = 15
There were 15 bicycles.
Answer:use a caculator
Step-by-step explanation:
Simple duh like come on it easy
Answer:

Step-by-step explanation:
Comparing it with quadratic equation
, we get:
a = 1 . b = 4 and c = 5
So,
Discriminant = 
D = (4)²-4(1)(5)
D = 16 - 20
D = -4
Hence,
Discriminant = -4
![\rule[225]{225}{2}](https://tex.z-dn.net/?f=%5Crule%5B225%5D%7B225%7D%7B2%7D)
Hope this helped!
<h3 /><h3>~AH1807</h3>