Answer:
Observable artifacts
Explanation:
Observable artifacts refers to the type of artifact that provide a visual representation to a certain group or culture. Observable artifacts will always have a physical form.
Other examples of observable artifacts are Statues from ancient rome, architectures from eastern europe, Vase and porcelain from Ancient china, etc.
Explanation:
I don't really under stand the question but a primary source is like someone telling you something they saw or did themselves and Secondary is something someone else told them and now they are telling you
<span>The statement about GDP is correct is GDP excludes positive changes in inventories. The answer is letter A. </span>The GPD of a country or nation is the value of dollar of the total output such as goods and services that is produced within the country in a particular year. For example, the total market value of the total output produced in Korea in 2003 is $700 billion and the total market value of the final output sold is $500 billion, we can conclude that the GDP of Korea in 2003 is $700 billion.
Answer:
the phenomenon in which a person with expertise or status in one area is given deference in all areas
Explanation:
Halo effect is a cognitive bias in which overall impression of any person is formed based on perception of any one attribute of the person.
It is the tendency of evaluating someone based on relating correlating one attribute to another.
Example can be when one is well dressed and posses calm demeanor. It is often seen that people judge him as well educated and with moral values. Thus well dressed mannerism has caused judgmental biasing that he is well educated as well.
Option A says that a person with expertise or status in one area is respected in other areas thus his expertise in specific area is causing halo effect to earn him deference in other areas as well. Thus Option A is correct answer.
Answer:
irrelevant
Explanation:
Under the neck idea generation model, Tracy's idea would be considered irrelevant as it low on all three measures: value, usefulness and novelty. If an idea is high on usefulness and value under this model however but low on novelty, it would have the quality of improvement as it is seen to have potential and can be improved upon.