<u><em>Answer:</em></u>
y = -x² + 60x + 256 in²
<u><em>Explanation:</em></u>
<u>Before we begin, remember the following:</u>
yᵃ × yᵇ = yᵃ⁺ᵇ
<u>Now, for the given problem:</u>
We know that the area of the rectangle is the product of its dimensions (length and width)
<u>This means that:</u>
Area of rectangle = length × width
<u>Now, we are given that:</u>
length of game board = x+4 in
width of game board = -x+64 in
<u>Substitute with the givens in the rule it as follows: </u>
Area of rectangle = length × width
Area of board game = (x+4)(-x+64)
<u>Use the distributive property, compute the product and gather like terms as follows:</u>
Area of board game = (x+4)(-x+64)
Area of board game = x(-x) + x(64) +4(-x) +4(64)
Area of board game = -x² + 64x - 4x + 256
Area of board game = -x² + 60x + 256 in²
Hope this helps :)
Answer:
The population will be 64 times larger after 96 hours.
Leave a comment if you'd like a more in-depth explanation.
Answer:
Option A. one rectangle and two triangles
Option E. one triangle and one trapezoid
Step-by-step explanation:
step 1
we know that
The area of the polygon can be decomposed into one rectangle and two triangles
see the attached figure N 1
therefore
Te area of the composite figure is equal to the area of one rectangle plus the area of two triangles
so
![A=(8)(4)+2[\frac{1}{2}((8)(4)]=32+32=64\ yd^2](https://tex.z-dn.net/?f=A%3D%288%29%284%29%2B2%5B%5Cfrac%7B1%7D%7B2%7D%28%288%29%284%29%5D%3D32%2B32%3D64%5C%20yd%5E2)
step 2
we know that
The area of the polygon can be decomposed into one triangle and one trapezoid
see the attached figure N 2
therefore
Te area of the composite figure is equal to the area of one triangle plus the area of one trapezoid
so

Answer:
Sorry you wrong, it’s actually A.
Step-by-step explanation:
Answer:
- slope: 1
- equation: y = x +3
Step-by-step explanation:
The slope of the line between two points can be found using the slope formula:
m = (y2 -y1)/(x2 -x1)
m = (2 -0)/(-1 -(-3)) = 2/2
m = 1 . . . . . the slope of the line is 1
__
The value of the y-intercept can be found by solving the slope-intercept equation for b.
y = mx +b
b = y -mx
b = (0) -(1)(-3) = 3 . . . . . using point (x, y) = (-3, 0)
The equation of the line with slope 1 and y-intercept 3 can be written as ...
y = x +3