Answer:
public boolean oddsMatchEvens(int[ ] w, int[ ] q) {
for (int i = 0; i < w.length-1; i+=2) {
if (w[i] != q[i + 1])
return false;
else
continue;
}
return true;
}
Explanation:
Since it was mentioned that both arrays are of equal length, we use the length of the first array minus one as our condition in order check the last item. Then, we have to check first array even with second array odd so we increment by be i+=2 and not the popular i++. The continue statement ensures that as soon as only one case fails, the loop with stop and return true.
This is an example of using games as a form of: B. Task Training.
<h3>What is a skill acquisition plan?</h3>
A skill acquisition plan can be defined as a written plan that is used to outline the goals, objectives, materials, teaching methods, and data collection techniques for teaching trainees or employees, a specific skill or set of skills.
This ultimately implies that, skill acquisition plans include all of the following:
- Goals
- Objectives
- Materials
- Data collection
Considering the fact that the human resources manager Matteo wants to use gaming to teach new employees printing skills, this is an example of using games as a form of task training.
Read more on skill acquisition plans here: brainly.com/question/15352575
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Answer:
a) Atomicity:- It is among the one of the ACID properties of transactions.It states that an atomic transaction is irreducible and indivisible series of data operations such that either nothing occurs or all occurs.
b) DML(Data Manipulation Language):- It is a computer programming language that is used for inserting,deleting,manipulating data in the database.For example -SQL.
A row, which is also called a tuple.