RESTS are intervals of silence in pieces of music, marked by symbols indicating the length of the pause
Answer:
Visual art manifests itself through media, ideas, themes and sheer creative imagination. Yet all of these rely on basic structural principles that, like the elements we’ve been studying, combine to give voice to artistic expression. Incorporating the principles into your artistic vocabulary not only allows you to objectively describe artworks you may not understand, but contributes in the search for their meaning.
The first way to think about a principle is that it is something that can be repeatedly and dependably done with elements to produce some sort of visual effect in a composition.
The principles are based on sensory responses to visual input: elements APPEAR to have visual weight, movement, etc. The principles help govern what might occur when particular elements are arranged in a particular way. Using a chemistry analogy, the principles are the ways the elements “stick together” to make a “chemical” (in our case, an image).
Another way to think about these design principles is that they express a value judgment about a composition. For example, when we say a painting has “unity” we are making a value judgment. We might also say that too much unity without variety is boring and too much variation without unity is chaotic.
The principles of design help you to carefully plan and organize the elements of art so that you will hold interest and command attention. This is sometimes referred to as visual impact.
Explanation:
Answer:
First add a variation of animation skills that could possibly prove useful out in the industry, the plan is to animate a dog (Quadruped) running, walking and interacting with something. Also plan to animate a biped lifting a heavy object, jumping a gap, talking (lip sync) and also a character animation piece which will involve a character interacting with a ball playing basketball. Here I have a few videos which I have watched carefully for inspiration and reference on the way a dog’s body moves.
https://youtu.be/P9O2wSIFtwY
https://youtu.be/e8fVdAEq_v0
Yes! You can create a battleship sort of thing on paper. It will work by each player draws two 10 x 10 grids, labelled along the sides with letters and numbers. On the left-hand grid the player secretly draws rectangles representing their fleet of ships: Each player's fleet consists of the following ships:
1 x Aircraft carrier - 5 squares
1 x Battleship - 4 squares
1 x Cruiser - 3 squares
2 x Destroyers - 2 squares each
2 x Submarines - 1 square each
During play the players take turns is making a shot at the opponent, by calling out the coordinates of a square (eg D5). The opponent responds with "hit" if it hits a ship or "miss" if it misses. If the player has hit the last remaining square of a ship the opponent must announce the name of the ship; eg "You sank my battleship".
During play each player should record their opponent's shots on the left-hand grid, and their shots on the right-hand grid as "X" for a hit and "O" for a miss