The output of the program is 10.
def mult(a, b = 1, c = 1):
print(a * b * c)
mult(2, 5)
<h3>Code explanation:</h3>
The code is written in python.
- A function is declared named "multi" and the function has parameter of a, b and c. The default value of b and c are 1.
- Locally, we print the product of a, b and c.
- Finally, we call the function with its inputted parameters. Notice we only had 2 argument while calling the function. This simply implies that the default value for c is used. Therefore, we will have 2 × 5 × 1 = 10
learn more on python here: brainly.com/question/22796383
The most necessary point you need to follow when using a line graph, is to make your graph readable. So, the reason why is it inportant to only graph 1 - 3 series of data is that more than 3 series of data causes too many lines on the graph, which makes ti confusing to read. The last option is the correct one.
Answer:
An array is a series of memory locations – or 'boxes' – each of which holds a single item of data, but with each box sharing the same name. All data in an array must be of the same data type.
You can address 2^16 words and each word is 8 bit (= 1 byte). Therefore it is 64 KB.
If the word size was 16 bit. The answer would be 128 KB.
Answer:
True.
Explanation:
A software development life cycle (SDLC) can be defined as a strategic process or methodology that defines the key steps or stages for creating and implementing high quality software applications. There are seven (7) main stages in the creation of a software and these are;
1. Planning.
2. Analysis.
3. Design.
4. Development (coding).
5. Testing.
6. Implementation and execution.
7. Maintenance.
One of the most important steps in the software development life cycle (SDLC) is design. It is the third step of SDLC and comes immediately after the analysis stage.
Basically, the design phase is the stage where the software developer describes the features, architecture and functions of the proposed solution in accordance with a standard.
Hence, in an event-driven program, the software developer design the screens, define the objects to be used, and define how the screens will connect to other sources or resources.