Answer:
D) A rendering engine displays content on the screen and a browser engine coordinates user interface interactions.
Explanation:
The rendering engine will deal with all the HTML code and will generate an output based on its own rules for interpreting the code. That's why different rendering engines will have different renditions of the same given HTML code. You can notice that in the acceptance of HTML5 and CSS3 tags, which are not universal yet.
The browser engine will deal with the user interface and all other features that make a browser a browser, relying on the rendering engine for the display.
That duality allows different browsers to use the same rendering engine, thus have similar outputs.
Answer:
True hope this helps you and everyone!
Answer:
#include <iostream>//including libraries
using namespace std;
int main()
{
int arr[6] = { 0,1,2,3,4,5 };//make sure size of arr is 1 less than secArr
int secArr[7];//second array (1 element bigger)
for (int i = 0;i < 6;i++)//looping through each element (6 times)
{
secArr[i + 1] = arr[i];//transferring elements to second array and shifting by 1 cell
cout << secArr[i + 1] << endl;//printing elements of second array
}
return 0;//terminating program
}
Explanation:
The array size can range from any number. just make sure to keep arr one less than secArr. This is because we need the room for the extra element. This task is to help you understand how array work and how to parse through them using loops. For loops are the best for this task because even if you think intuitively, they work for as long as there are items in the array. and you can define the size yourself.
Answer:
dominance
Explanation:
i just took it and got it right