The three appeals are logos, ethos, and pathos.
Pathos is an appeal to emotion, ethos is an appeal through your own credibility, and logos is an appeal to logic.
Logos is the answer you're looking for.
Fact bc it isnt a picture and the information is pure fact
The influence of the arts.
Well I see it as an A for effort. But in in all fairness if you lost the game you shouldn't really be a sore loser because of it. In football games the people keeping score don't give the points the other team that lost because "they tried". I was on the cheerleading team and the other girls won nationals but I thought it was unfair because we all really tried our hardest and the thought we should get extra points. But I know that's totally ridiculous now.
Most people disapprove of people who make mistakes or fail to perform important tasks in real life. These kinds of demands are often imposed on government officials, students, friends, and even parents.
Despite having a smaller market, game software has a larger audience. If a new game is published and people find it attractive, they are likely to buy it.