Answer:
1. Semantic
2. modifies
Explanation:
Semantic HTML is understood by the traditional browser, and semantic tags are the one that ensures not just presentation, but also adds the meaning to the webpage. And hence, img here is both semantic as well as presentational. Hence, the first option is semantic. And the IMG modifies the meaning of the web page. The description is done by the text. And hence the second option is modified.
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In theory, you can of course use any language you like, but there are a few commonly used ones.
From your list it would be c++ or c#, because if you actually have the interest long term then those will be the languages used by the various "big"/well known/used engines.
I would suggest c#, because it can be used with the Unity engine, which has an enormous community with help resources especially to start out and learn to program or game development.
On the other hand I would also suggest JavaScript. It isn't used for any of the big title development, but for all the *.io games like slither and so on. When looking at such games you will quickly notice that they are generally much simpler (for example 2D not 3D), because game engines are just simpler in JavaScript. While this is obviously limiting it might help to get something simple actually working, instead of getting stuck in extra complexities and additional features until you lose your motivation.
The basic programming you learn is still the same, so after you have learned a language you can quickly pick up most others.
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Answer:
Explanation:
The following code is a Python function that takes in the amount of change. Then it uses division and the modulo operator to calculate the number of coins that make up the changes, using the greatest coin values first.
import math
def amountOfCoins(change):
print("Change: " + str(change))
quarters = math.floor(change / 0.25)
change = change % 0.25
dimes = math.floor(change / 0.20)
change = change % 0.20
pennies = math.floor(change / 0.01)
print("Quarters: " + str(quarters) + "\nDimes: " + str(dimes) + "\nPennies: " + str(pennies))