Answer:
s(t) = -4.9t² + 39.2t
Step-by-step explanation:
Given the projectile motion of an object can be modeled using s(t) = gt2 + v0t + s0, where g is the acceleration due to gravity, t is the time in seconds since launch, s(t) is the height after t seconds, v0 is the initial velocity, and s0 is the initial height. The acceleration due to gravity is –4.9 m/s²
Given
g = -4.9m/s²
v0 = 39.2m/s
s0 = 0m (the initial height)
On substituting into the formula;
s(t) = gt² + v0t + s0
s(t) = -4.9t² + 39.2t + 0
s(t) = -4.9t² + 39.2t
This gives the equation that models the height
The solution of the equation is x= 3 and y = 2
Step-by-step explanation:
Given,
-3x-4y = -17 and
-x-3y = -9
The system of equation can be rewritten as
3x+4y = 17 ------eq 1 and
x+3y = 9 ------ eq 2
To solve for x and y
Multiplying eq 2 by 3 we get,
3x + 9y = 27
or, 3x = 27-9y
Putting this value of x into eq 1 we get,
27-9y +4y = 17
or, -5y = 17-27
or, -5y = -10
or, y = 2
Now put y=2 in eq 2 we get,
x = 9 - 3(2)
= 3
Hence the solution is x = 3 and y = 2
<span>f(x)=3[x-2]
So, f(5.9) = ?
f(5.9) = 3(5.9 - 2)
=3(3.9)
=11.7 = 12
Thus, the answer is 12.
</span>
Essentially, the rule goes as so: odd + odd = even, even + even = even.
Although that may not be the answer you're looking for, it is a math rule that is never debunked and essentially the premises for why you get an even sum practically always depending on the numbers.
Hope this helps!
-- If the spinner is honest and the sections are all the same size, then
each section should have an equal chance of being landed on.
-- If there are 4 sections, then the chance of landing on each one
should be 1/4 or 25%.
-- The chance doesn't depend on how many times you try it.
If there are 4 sections, then each one should come up
25% of the time.