Answer:
an order to compel and impose sanctions for noncompliance
Explanation:
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Answer:
An average of nine teens ages 16-19 were killed every day from motor vehicle injuries. 2,739 drivers ages 15-20 were killed and an additional 228,000 were injured in crashes. A total of 4,054 teens between the ages of 13-19 died in car accidents
Explanation:
Domestic violence is the standard used for insanity defense to produce good result and Doing the same thing over and over again expecting a change but never changing anything is the standard used for least use of insanity defense.
Explanation:
The advantage of insanity defense is that the accused could avoid penalized with death, even if he is guilty. In the context of crime the sentence is very convenient as compared with an accused who is proven to be guilty, but it is not proven.
The insanity defense is rarely used because of the difficulty in providing legal insanity. Many criminal defendants suffer from mental illness and produce evidence of this illness such as psychiatric testimony.
Hence, Domestic violence is the standard used for insanity defense to produce good result because it changes person completely and Doing the same thing over and over again expecting a change but never changing anything is the standard used for least use of insanity defense.
An organization that works for the best interests of the overall community rather than the narrower interests of one segment
<u>Answer:</u>
The Safety Education Program is basically an internal marketing campaign structured to raise awareness of security risks and encourage acceptable good practices and habits throughout the organisation. It should concentrate on those facets of safety that apply to human nature, with awareness campaigns on tailgating, vandalism, awareness of one's circumstances while traveling on the road and preserve documentation.
The Security Education will help make security robust, unobtrusive and effective across the organization in order to improve behavior through constructive, opportunities, positive reinforcement, cross-collaboration, rewards, secure intellectual assets and computing assets.