Answer:
Step-by-step explanation:
If he earns $48 dollars in 3 hours, you need to divide 48 by 3 to work out how much he makes per hour. and 48/3 = 16. So he makes $16 dollars an hour.
The way that this linear function compares to y+11 is that It has the same slope and the same y-intercept.
<h3>What is a linear function?</h3>
This is the type of function that would produce a line when it is graphed out.
When we write out the equations in 1 and 2 we would see that they are basically the same type of equation. A linear equation is made up of the slope and the intercept.
Read more on linear equation here:
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Answer:
1/4
Step-by-step explanation:
The sample space of an event is the list of all possible outcomes.
Let F represent moving forward and B represent moving backward. This makes the sample space for the game
F1, F2, F3, F4, F5, F6
B1, B2, B3, B4, B5, B6
There are 6 ways to move backward; only 3 of these are even numbers.
This is 3 ways out of 12 possible moves; this makes the probability
3/12 = 1/4
Answer:
Should be, (-3,5) (if rise over run aka y,x)
Step-by-step explanation:
When attempting to find a slope like this, you need to locate pretty points. Pretty points are any time the line meets an exact corner on the box. If you look at -3,1, you can see the line makes a pretty point there. Then, try to find the next one, which is at 2,-3. Once you found these pretty points, try to connect them by drawing a line towards each other THAT IS STRAIGHT until those intersect. Where they intersect is where the slope of the line is. In this case, when I drew the line, they met at <em>down three</em>, <em>over (right) 5.</em>
Answer:
average rate of change is 3/2
Step-by-step explanation:
Recall that the average rate of change in an interval [x1, x2], is defined as:
[f(x2)-f(x1)] / (x2 - x1)
which for the interval [0, 2] becomes:
[f(2)-f(0)] / (2 - 0)
From the graph we read that f(0)= 1 and f(2) = 4, therefore:
[f(2)-f(0)] / (2 - 0) = [4 - 1] / 2 = 3/2