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kkurt [141]
3 years ago
9

The musical elements we add to our performances never change ОА. True OB. False

Arts
2 answers:
Sever21 [200]3 years ago
8 0
The answer is true.
joja [24]3 years ago
6 0

Answer:

true

Explanation:

plz follow me and mark me as brainlliest

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Only wrong answers :>
Len [333]

Answer:

Photography is the art or practice of taking and processing photographs.

Explanation:

Making my feed look smart :D

6 0
3 years ago
What are the three steps of the composition process? music
vodomira [7]

Answer:

Basically, it starts with the composition at the ground level as the task of writing a compositional draft of harmony and melody in stage 1. From there, the arrangement of the instruments should follow, stage 3 is production and recording following mixing (stage 4) and finally in stage 5 the mastering process.

Explanation:

7 0
3 years ago
Read 2 more answers
Which period marks the Paleolithic era?
andrezito [222]
You have NEOLITHIC- new stone age MESOLITHIC- middle stone age PELEOLITHIC- old stone age.
4 0
4 years ago
Hello, I know this isn’t really a school/ work related question
d1i1m1o1n [39]

Answer:

SAME

Explanation:

i keep looking

7 0
3 years ago
5. What characteristic of video games do not make them works of art, according to some art critics?
nasty-shy [4]
The very first video games were the result of experiments and hobbies in the 50s and 60s, created within university confines. They were mostly created out of boredom and were no more sophisticated than monotone blocks or blips on Cathode Ray Tubes. Their function was simple: to facilitate competition between others or with oneself.
Soon the concept became commercial, and as time went by, competition, consumer demand and technological advances fueled the evolution of video games. Increases in storage permitted more content. Greater memory and processing speeds allowed complex movement and visual effects to improve. Simple moveable objects gave way to vaguely recognizable characters. A single screen of activity grew into "side-scrolling," and eventually movement through simulated three-dimensional space. Inevitably, all these developments became the source for the growth of narrative in video games.
4 0
2 years ago
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