Answer:
modifiers
Explanation:
The modifiers are the change that is minor with respect to the objects that have an impact at the render time
Therefore as per the given situation, the last option is correct as it fits to the current scenario
And, the rest of the options would be incorrect
The same is to be considered and relevant
Hence, the modifier is the correct option
Answer:
Affective
Explanation:
Affective Component − This is the second model of customers attitude. This consists of a person’s feelings, sentiments, and emotions for a particular brand or product. They treat them as the primary criteria for the purpose of evaluation. The state of mind also plays a major role, like the sadness, happiness, anger, or stress, which also affects the attitude of a consumer.
Answer:
Person p1, p2, p3;
int m1, m2, m3;
p1 = new Person();
// assignment 1
m1 = p1.getMoney();
p2 = new Student();
// assignment 2
m2 = p2.getMoney();
p3 = new Employee();
// assignment 3
m3 = p3.getMoney();
//////////////////////////////////////////////////////////////////////////////////////////////
The reference to getMoney in assignment 3 is to the <em>Person</em> class.
Explanation:
Since Employee class didn't override Person class's getMoney() method, calling p3 with getMoney() will call Base class's (Person) getMoney() method.
Answer:
A
Explanation:
.
.stack 4096
ExitProcess PROTO, dwExitCode:DWORD
.data
Sun=0
Mon=1
Tue=2
Wed=3
Thu=4
Fri=5
Sat=6
warray BYTE Sun, Mon, Tue, Wed, Thu, Fri, Sat
INVOKE ExitProcess, 0
The correct answer for this question would be letter choice C) GUI or the third option.