Answer with Explanation:
Mathematics plays a vital role in human lives. It is also used not only in schools, but also when it comes to making films. An example of these films are "Pixar" animated films such as "Toy Story" and "Incredibles 2."
For example, the movement of one character from the left to the right (sliding movement), when it comes to computers is being done with the help of a mathematical concept called "Coordinate geometry." This allows to bridge the gap between what designers want with their characters and its movement. So, in order to do this, the mathematical translation used is "addition" because the x coordinate started with 1 as its value and this ended with the value of 5 when the picture slid to the right. When it comes to making characters larger in an anime, we have to consider the concept of "multiplication." On the other hand, if objects are to be rotated, we have to consider the concept of "Trigonometry."
This is just one way Mathematics play a role in making movies.
Answer:
The image of
through T is ![\left[\begin{array}{c}24&-8\end{array}\right]](https://tex.z-dn.net/?f=%5Cleft%5B%5Cbegin%7Barray%7D%7Bc%7D24%26-8%5Cend%7Barray%7D%5Cright%5D)
Step-by-step explanation:
We know that
→
is a linear transformation that maps
into
⇒

And also maps
into
⇒

We need to find the image of the vector ![\left[\begin{array}{c}4&-4\end{array}\right]](https://tex.z-dn.net/?f=%5Cleft%5B%5Cbegin%7Barray%7D%7Bc%7D4%26-4%5Cend%7Barray%7D%5Cright%5D)
We know that exists a matrix A from
(because of how T was defined) such that :
for all x ∈ 
We can find the matrix A by applying T to a base of the domain (
).
Notice that we have that data :
{
}
Being
the cannonic base of 
The following step is to put the images from the vectors of the base into the columns of the new matrix A :
(Data of the problem)
(Data of the problem)
Writing the matrix A :
![A=\left[\begin{array}{cc}4&-2\\5&7\\\end{array}\right]](https://tex.z-dn.net/?f=A%3D%5Cleft%5B%5Cbegin%7Barray%7D%7Bcc%7D4%26-2%5C%5C5%267%5C%5C%5Cend%7Barray%7D%5Cright%5D)
Now with the matrix A we can find the image of
such as :
⇒
![T(\left[\begin{array}{c}4&-4\end{array}\right])=\left[\begin{array}{cc}4&-2\\5&7\\\end{array}\right]\left[\begin{array}{c}4&-4\end{array}\right]=\left[\begin{array}{c}24&-8\end{array}\right]](https://tex.z-dn.net/?f=T%28%5Cleft%5B%5Cbegin%7Barray%7D%7Bc%7D4%26-4%5Cend%7Barray%7D%5Cright%5D%29%3D%5Cleft%5B%5Cbegin%7Barray%7D%7Bcc%7D4%26-2%5C%5C5%267%5C%5C%5Cend%7Barray%7D%5Cright%5D%5Cleft%5B%5Cbegin%7Barray%7D%7Bc%7D4%26-4%5Cend%7Barray%7D%5Cright%5D%3D%5Cleft%5B%5Cbegin%7Barray%7D%7Bc%7D24%26-8%5Cend%7Barray%7D%5Cright%5D)
We found out that the image of
through T is the vector ![\left[\begin{array}{c}24&-8\end{array}\right]](https://tex.z-dn.net/?f=%5Cleft%5B%5Cbegin%7Barray%7D%7Bc%7D24%26-8%5Cend%7Barray%7D%5Cright%5D)
We can actually deduce here that the ordered pairs that make both inequalities true are:
<h3>What is inequality?</h3>
An inequality is known to be an expression that shows that certain variables or values are not equal to each other. It is usually seen in an inequality expression as:
- > (greater than)
- < (less than)
- ≥ (greater than or equal to)
- ≤ (less than or equal to).
We see the attached image that shows the graph of inequality and which completes the question.
The options that complete the question are:
A. –2, 2
B. (0, 0)
C. (1,1)
D. (1, 3)
E. (2, 2)
When we insert the values of each axes into the inequality expressions given, we will discover that the ordered pairs that the inequalities true is (1,1) and (2, 2).
Learn more about inequality on brainly.com/question/25275758
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True if you think absolutely value 17 is 17 away from zero and 40 is 40