Answer:
vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Explanation:
A shader fragment is the same as a shader for pixels.
A major distinction is that a shader of the vertex can alter the vertices characteristics. whixch are the end points of polygon
On the other side, the fragment shader is responsible for the display of the pixels between the vertices. They are interpolated by particular guidelines between the specified vertices.
On each vertex, vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Answer:
The answer is below
Explanation:
Given that:
Frame transmission time (X) = 40 ms
Requests = 50 requests/sec, Therefore the arrival rate for frame (G) = 50 request * 40 ms = 2 request
a) Probability that there is success on the first attempt =
but k = 0, therefore Probability that there is success on the first attempt = 
b) probability of exactly k collisions and then a success = P(collisions in k attempts) × P(success in k+1 attempt)
P(collisions in k attempts) = [1-Probability that there is success on the first attempt]^k = ![[1-e^{-G}]^k=[1-0.135]^k=0.865^k](https://tex.z-dn.net/?f=%5B1-e%5E%7B-G%7D%5D%5Ek%3D%5B1-0.135%5D%5Ek%3D0.865%5Ek)
P(success in k+1 attempt) = 
Probability of exactly k collisions and then a success = 
c) Expected number of transmission attempts needed = probability of success in k transmission = 
The inch tiles are larger, meaning they use less space.
Answer:
The Growing use of Big data
Explanation:
In information technology big data is along with mobile digital platforms and cloud computing are responsible for bulk of innovations.
Big data is a large set of data that can be analyzed and used for pattern recognition, and extract information from different collection of data. This analysis or collection of data leads to innovation in the field of information technology.