D. Computer game designer.
They'e use geometry mostly in graphics.
"Isometric Graphic Design can be used to create an object that appears to be 3D, but is not. Isometric projection is the process of tilting a certain axis to change the angle at which an object is viewed."
The dependent variable is money
Answer:
(a) P = 2x + 2r + 2πr
(b) x = ½(P - 2r - 2πr)
(c) x = 123 feet
Step-by-step explanation:
See Attachment for sketch of the track
Solving for (a): Perimeter of the track
This is calculated by adding the perimeter of the rectangle to the 2 semicircles as follows.
P = Perimeter of Rectangle + Perimeter of 2 Semicircles
P = 2(x + r) + 2 * πr
[Where r is the radius of both semicircles]
Open bracket
P = 2x + 2r + 2πr
Solving for (b): Formula for x
P = 2x + 2r + 2πr
Make x the subject of formula
2x = P - 2r - 2πr
Divide both sides by 2
x = ½(P - 2r - 2πr)
Solving for (c): the value of x when r = 50 and P = 660
Substitute the given values in the formula in (b) above
x = ½(P - 2r - 2πr)
x = ½(660 - 2 * 50 - 2π * 50)
x = ½(660 - 100 - 100π)
x = ½(560 - 100π)
Take π as 3.14
x = ½(560 - 100 * 3.14)
x = ½(560 - 314)
x = ½ * 246
x = 123 feet
Slope is a number in front of x, so slope is (-2)
y-y1=m(x-x1)
y-5= -2(x+5)
y-5= -2(x-(-5))
so y1=5, x1=-5, a point is (x1,y1), so the point is (-5,5)