A quick way to restore the arrow pointer after you have used it for drawing is to press the esc key. The esc key is <span>used for any of the different </span>functions<span>, as to interrupt or cancel the current process or running program, or to close a pop-up window.</span>
Answer:
The algorithm:
Input days
sum = 0
for i = 1 to 
input text
sum = sum + text
end for
average = sum/days
print average
The program in pascal:
var days, sum, text, i:integer;
var average : real;
Begin
write ('Days: '); readln(days);
sum:=0;
for i := 1 to
do 
write ('Text: '); readln(text);
sum:=sum+text;
end;
average := (sum/days);
writeln ('The average text is' , average);
End.
Explanation:
This declares all variables
var days, sum, text, i:integer;
var average : real;
This begins the program
Begin
This gets the number of days from the user
write ('Days: '); readln(days);
Initialize sum to 0
sum:=0;
This iterates through the days
for i := 1 to
do begin
This gets the text for each day
write ('Text: '); readln(text);
This sums up the texts
sum:=sum+text;
End loop
end;
Calculate average
average := (sum/days);
Print average
writeln ('The average text is' , average);
End program
End.
Answer:
numAccounts = SavingsAccount.numberOfAccounts
Explanation:
In object oriented programming, when you have created an object of class, you can create several instances (objects) from that class by referencing the className.classFeild. In this instance SavingsAccount is the class name and
numberOfAccounts is a feild (or data member). to create a new numAccount, we use the syntax as above in the answer
a diagram of the sequence of movements or actions of people or things involved in a complex system or activity.