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Eva8 [605]
2 years ago
6

You learned that "The CPU interacts with memory in a process that is known as

Computers and Technology
1 answer:
____ [38]2 years ago
3 0

Answer:

okay this is going to be weird but hopefully it helps you go to a restaurant you use the menu to place an order the waiter analyzes the order and then it brings it to you

Explanation:

so in other words the menu is bringing up what you want

the waiter is the person who analyzes the order

and then to put it to action is when you receive the order and eat it.

I know this is a weird analogy but I hope it helps

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Tyra used the software development life cycle to create a new game. After debugging and documenting code, she released it to her
REY [17]

Answer:

Maintenance

Explanation:

Maintenance

This primarily involves updating and making improvements based on user feedback, as well as resolving any defects that arise.

6 0
3 years ago
PLZ HELP ME! <br> Write pseudocode for getting a bowl of ice cream using at least four steps.
inessss [21]
1. Get the material that you need
2. Open the ice cream
3. Scoop out the ice cream using your materials
4. Put that scoop in a bowl
4 0
3 years ago
Piers wants to take a course on XML. He is a certified web designer,but he has not used XML before. How can he use XML to improv
Agata [3.3K]

Answer:

It will bring more verstality in his website. He will be able to define tags.

Explanation:

XML allows to define your own tags. You can bring semantics into your website which make data browsing easier.

3 0
3 years ago
Which of the following actions should you take when turning left at an intersection?
fomenos
The answer is B Okay good luck and dont...mess it up
8 0
3 years ago
Define a member function PrintAll() for class PetData that prints output as follows. Hint: Make use of the base class' PrintAll(
PilotLPTM [1.2K]

Answer:

Following are the program in the C++ Programming Language.

//set header file

#include <iostream>

//set header file for string

#include <string>

//set namespace

using namespace std;

//define class

class AnimalData

{

//set access modifier

public:

//define function

void SetName(string givenName)

{

//initialize the value of function's argument

fullName = givenName;

};

//define function

void SetAge(int numYears)

{

//initialize the value of function's argument

ageYears = numYears;

};  

//here is the solution

//define function

void PrintAll()

{

//print output with message

cout << "Name: " << fullName<<endl;

//print output with message

cout << "Age: " << ageYears<<endl;

};

//set access modifier

private:

//set integer data type variable

int ageYears;

//set string data type variable

string fullName;

};

//define class and inherit the parent class

class PetData: public AnimalData

{

//set access modifier

public:

//define function

void SetID(int petID)

{

idNum = petID;

};

//override the function for print id

void PrintAll()

{

AnimalData::PrintAll();

cout << "ID: " <<idNum ;

};

//set access modifier

private:

//set integer type variables

int idNum,fullName,ageYears;

};

//define main method

int main()

{

//create object of the child class

PetData userPet;

//call function through object

userPet.SetName("Fluffy");

//call function through object

userPet.SetAge (5);

//call function through object

userPet.SetID (4444);

//call function through object

userPet.PrintAll();

cout << endl;

return 0;

}

<u>Output</u>:

Name: Fluffy

Age: 5

ID: 4444

Explanation:

<u>Following are the description of the program</u>:

  • Set required header file and namespace.
  • Define class 'AnimalData' and inside the class, set integer data type variable 'ageYears', string data type variable 'fullName'.
  1. Then, define function 'SetName()' with string data type argument 'givenName' and initialize the value of argument in the string variable.
  2. Then, define function 'SetAge()' with integer data type argument 'numYears' and initialize the value of the argument in the integer variable.
  3. Define function 'PrintAll()' to print the value of the following variables with message.
  • Define class 'PetData' and inherit the parent class in it, then set integer data type variable 'idNum'.
  1. Then, define function 'SetID()' with integer data type argument 'petID' and initialize the value of the argument in the integer variable.
  2. Override the function 'PrintAll()' to print the value of the following variable with message.

Finally, define main method and create the object of the child class, then call the following functions through the class object.

8 0
2 years ago
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