4 cos² x - 3 = 0
4 cos² x = 3
cos² x = 3/4
cos x = ±(√3)/2
Fixing the squared cosine doesn't discriminate among quadrants. There's one in every quadrant
cos x = ± cos(π/6)
Let's do plus first. In general, cos x = cos a has solutions x = ±a + 2πk integer k
cos x = cos(π/6)
x = ±π/6 + 2πk
Minus next.
cos x = -cos(π/6)
cos x = cos(π - π/6)
cos x = cos(5π/6)
x = ±5π/6 + 2πk
We'll write all our solutions as
x = { -5π/6, -π/6, π/6, 5π/6 } + 2πk integer k
Alright, lets get started.
We could use sine law to find the remaining angle.


Plugging the value of sin 64


Cross multiplying
sin S = 0.8189
Taking inverse on both side

S = 55° : Answer
Hope it will help :)
Answer: 3 1/3 miles
Step-by-step explanation:
Answer:
The imaginary part is: z = 19
Step-by-step explanation:
For real numbers a and b, a number written in form a+bi is called a acomplex number. The value a is called the real part and b is called the imaginary part of complex number.
$1 = 3.70 rands
$450 is simply 450 times $1, so multiply the conversion equation above by 450 on both sides.
450 * $1 = 450 * 3.70 rands
$450 = 1665 rands