Answer:
<body> ...</body>
indicates the beginning and ending of your code written in HTML
Explanation:
Antivirus software protects your device from viruses that can destroy your data, slow down or crash your device, or allow spammers to send email through your account. Antivirus protection scans your files and your incoming email for viruses, and then deletes anything malicious
Answer:
Variable X is a local variable.
Explanation:
X exists only inside the sub.
One of the disadvantages of a server-based network compared to a peer-to-peer network is: 1) Additional costs.
<h3>What is a server?</h3>
A server can be defined as a dedicated computer system that is designed and developed to provide specific services to other computer devices or programs, which are commonly referred to as the clients.
<h3>Types of server.</h3>
In Computer technology, there are different types of server and these include the following:
- Web server
- Email server
- File server
- Database server
- Proxy server
<h3>What is a
Peer to Peer (P2P) Network?</h3>
In Computer networking, a Peer to Peer (P2P) network can be defined as a type of network that are designed and developed to connect similar computers that share data and software with each other at lesser cost in comparison with other network service.
In this context, we can infer and logically deduce that one of the disadvantages of a server-based network compared to a peer-to-peer network is additional costs.
Read more on Peer to Peer Networks here: brainly.com/question/1932654
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Complete Question:
What is one of the disadvantages of a server-based network compared to a peer-to-peer network?
1) Additional costs
2) none of these choices
3) Decentralized data access
4) Less secure
5) Difficult to expand
Answer:
- #include <iostream>
- using namespace std;
- struct Point{
- double x;
- double y;
- };
- int main()
- {
- Point origin;
- origin.x = 0;
- origin.y = 0;
- return 0;
- }
Explanation:
The solution code is written in C++.
Firstly, we create a data structure Point with two fields, x and y (Line 5 -8).
In the main program, declare an origin object with Point type (Line 12).
Set the x and y fields of origin object to zero using dot syntax (Line 13-14).