These principles are not explicit to one kind of program and are increasingly broad "best practice" rules that assist designers with composing code that is easier to maintain.
<u>Explanation:</u>
A set of programming guidelines that are executed to play out a particular undertaking according to the prerequisites of the client is known as programming. Every product has some essential standards to follow. In light of all product frameworks have basic quality traits, including accessibility, modifiability, execution, security and wellbeing, testability and ease of use, the key programming thoughts give basic arrangements or strategies to help those characteristics.
It is generally less expensive, over the long haul, to utilize programming designing strategies and methods for programming frameworks instead of simply compose the projects as though it was an individual programming venture.
Answer:
// Program is written in C++ Programming Language
// Comments are used for explanatory purpose
// Program starts here
#include<iostream>
using namespace std;
int main()
{
// Declare integer variable n which serves as the quotient.
int n;
// Prompt to enter any number
cout<<"Enter any integer number: ";
cin>>n;
// Check for divisors using the iteration below
for(int I = 1; I<= n; I++)
{
// Check if current digit is a valid divisor
if(n%I == 0)
{
// Print all divisors
cout<<I<<" ";
}
}
return 0;
}
Explanation:
Here if the value in the register $f2 is equals to the value in $f4, it jumps to the Label1. If it should jump when the value in the register $f2 is NOT equals to the value in $f4, then it should be
Answer:
That is called declaring a variable
Explanation: