The definition of life is to fulfill your purpose.To accomplish your goals and enjoy life.Appreciate the little things that happen in your life and look out for others and love unconditionally.Have a positive attitude in life.Love Yourself!
Answer:
Handouts
Explanation:
Handouts is the section where the audience can have a more detailed grasp on the points presented in the slide for more in dept information about the presentation.
True. I think we should trust ourselves and interaction with someone including teachers, classmates and parents...We must be developing our critical thinking skills.
Answer:
Here is a UpdateTimeWindow() method with parameters timeStart, timeEnd, and offsetAmount
// the timeEnd and timeStart variables are passed by pointer
void UpdateTimeWindow(int* timeStart, int* timeEnd, int offsetAmount){
// this can also be written as *timeStart = *timeStart + offsetAmount;
*timeStart += offsetAmount; //adds value of offsetAmount to that of //timeStart
// this can also be written as *timeEnd = *timeEnd + offsetAmount;
*timeEnd += offsetAmount; } //adds value of offsetAmount to that of //timeEnd
Explanation:
The function has three int parameters timeStart, timeEnd, and offsetAmount.
First two parameters timeStart and End are passed by pointer. You can see the asterisk sign with them. Then in the body of the function there are two statements *timeStart += offsetAmount; and *End+= offsetAmount; in these statements the offsetAmount is added to the each of the two parameters timeStart and timeEnd.
Answer:
The answer to this question is given below in the explanation section
Explanation:
There are different forms control. for example HTML form controls are:
-
Text Input Controls.
- Checkboxes Controls.
- Radio Box Controls.
- Select Box Controls.
- File Select boxes.
- Hidden Controls.
- Clickable Buttons.
- Submit and Reset Button.
to take input from the user and store it into the variable, mostly text input form control is used.
however, you can also use text input, checkbox, radio button as a control to take input from the user and store the input value in some variables.