Answer:
True
Explanation:
<em>IP Address</em>: It is used to uniquely identify each device over the network.
Answer and Explanation:
Using Javascript:
Class Dog{
var healthScores=[];
Constructor(name, age, ...healthScores) {this.name=name;
this.age=age;
this.healthsScores=healthScores;
}
checkObject(new Dog){
If(new Dog.name===this.name,new Dog.age===this.age, new Dog.healthScores===this.healthScores){return true;
}
else{
console.log("objects are not equal");
}
}
}
To call the method checkObject:
var Tesa = new Dog(Tes,1,[45,46,82]);
var Bingo = new Dog(bing,2,[43,46,82]);
Bingo.checkObject(Tesa);
Note: we have used ES6(latest version of Javascript) where we passed the healthScore parameter(which is an array) to our constructor using the spread operator.
Answer:
The C++ code is given below with appropriate comments
Explanation:
//Remove this header file if not using visual studio.
#include "stdafx.h"
//Include the required header files.
#include <iostream>
//Use for maths function.
#include <cmath>
using namespace std;
//Define main function
int main()
{
// Define the variables
double targetValue = 0.3333;
double sensorReading = 0.0;
//Perform the opeartion.
sensorReading = 1.0 / 3.0;
// Get the absolute floating point value and
// Check up to 4 digits.
if (fabs(sensorReading - targetValue) < 1E-4)
{
//Print equal if the values are close enough.
cout << "Equal" << endl;
}
else
{
//Print not equal if the values are not
//close enough.
cout << "Not equal" << endl;
}
system("pause");
//Return the value 0.
return 0;
}
Answer:
Mechanical pencils.
Clutch pencils.
Technical pens.
Rulers.
Compass.
Drawing boards.
Erasers.
Sharpeners.
Explanation:
'What makes a great Technical Drawing? ' Technically correct, accurate, complete, consistent and unambiguous. Check the brief (a lot – and at all stages of the drawing process).
hey
I'm going to college for game design.
one of the best languages and the one I'm studying in is c# it is used in unity and many other game engines but there are many more. Just to list a few c++, Java, and many more it is up to you. if you would like more info about this just let me know By the way what game are you planning to make that is one of the most important factors
Hope this helps
-scav