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Serhud [2]
3 years ago
10

What is the difference between algorithm and program?

Computers and Technology
1 answer:
Dennis_Churaev [7]3 years ago
8 0

Answer: The difference is that an algorithm is a precise step-by-step plan for a computational procedure that mainly begins with input value, yields, and output value. While a program is instructions written in code to explain to a computer what to do. Like how the CPU can send a command to the GPU to tell it what image to make. The better the CPU the better and faster it can read and complete it's given instructions.

Explanation: Trust me with this.

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Swapping two numbers
Tju [1.3M]

Answer:

Swapping two numbers means exchange the values of two variables with each other.

8 0
3 years ago
What is the QOS model?
Andre45 [30]

Answer:

Quality Of Service

Explanation:

Technology that manages data traffic to reduce packet loss, latency and jitter on the network. QoS controls and manages network resources by setting priorities for specific types of data on the network.

5 0
3 years ago
Which symbol would be used in a flowchart to represent a connection to another part of the flowchart on the same page
AlekseyPX

Answer:

The answer is "Connectors".

Explanation:

Please find the Connectors image in the attached file.

In this question, the connectors symbol is usually small throughout the flowcharts. It is used as a connection to display and changes throughout the flux. It was usually marked by major letters that indicate jump points. This diagram visually shows the sequence of events in a system and who is accountable.

7 0
3 years ago
Global visibility is: Group of answer choices A visibility type where an object A has a semi-permanent reference to another obje
polet [3.4K]

Answer:

the visibility persists as long as both A and B exist.

Explanation:

Global visibility basically means that the visibility persists as long as both A and B exist. In programming global visibility signifies that the variable/data in question is visible from any context of the code. Meaning that it can be accessed and manipulated from any part of the code, even from within a function or another document. This makes it very easy to use and structure accordingly.

5 0
3 years ago
Create a base class named rectangle that contains lenght and width data members.
kumpel [21]

Answer:

class Rectangle:  

   

   def __init__(self, length, width):

       self.length = length

       self.width = width

       

   

   def area(self):

       area = self.length*self.width

       return area

   

   

class Box (Rectangle):

   

   def __init__(self, length, width, height):

       super().__init__(length, width)

       self.height = height

       

   def volume(self):

       volume = self.length * self.width * self.height

       return volume

   

   def area(self):

       area = 2*(self.length*self.width) + 2*(self.length*self.height) + 2*(self.width*self.height)

       return area

rec_1 = Rectangle(2,4)

box_1 = Box(2,2,6)

print(box_1.length)

print(box_1.area())

   

print(rec_1.length)

print(rec_1.area())

Explanation:

The programming language used is python.

class Rectangle

The class Rectangle is created with attributes length and width.

The class attributes are initialized using the __init__ constructor.

In the rectangle class, a method/function is declared to return the area of the rectangle.

class Box

This class is a child of rectangle and it inherits all its attributes and methods,

It has an additional attribute of depth and its constructor is used to initialize it.

The class contains a volume function, that returns the volume and an override function 'area()' that displaces the area from the parent class.

Finally, some instances of both classes are created.

4 0
3 years ago
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