Answer:
Load balancing is the mechanism happening between the different components to achieve the aim independently in the server. They are not aware of the presence of the other resources with them.
Clustering is the process in which the components work to gain the desired results in the form of group.They work in group so that there are no chances of crash in server.
The similarity arises between these two process are :
- They have capability to work even after failure of system
- Can have unnecessary access to the information
- Scalable
Answer:
Looking up the answer on google works but in my experience if you put the whole question onto brainly then look for the one with the best stars and most then the answer will be correct, thats how i have 100% on all my assingments, sorry if this isnt the answer you wanted but it helps
Explanation:
Answer:
C++ code explained below
Explanation:
#include<bits/stdc++.h>
#include <iostream>
using namespace std;
int FiboNR(int n)
{
int max=n+1;
int F[max];
F[0]=0;F[1]=1;
for(int i=2;i<=n;i++)
{
F[i]=F[i-1]+F[i-2];
}
return (F[n]);
}
int FiboR(int n)
{
if(n==0||n==1)
return n;
else
return (FiboR(n-1)+FiboR(n-2));
}
int main()
{
long long int i,f;
double t1,t2;
int n[]={1,5,10,15,20,25,30,35,40,45,50,55,60,65,70,75};
cout<<"Fibonacci time analysis ( recursive vs. non-recursive "<<endl;
cout<<"Integer FiboR(seconds) FiboNR(seconds) Fibo-value"<<endl;
for(i=0;i<16;i++)
{
clock_t begin = clock();
f=FiboR(n[i]);
clock_t end = clock();
t1=double(end-begin); // elapsed time in milli secons
begin = clock();
f=FiboNR(n[i]);
end = clock();
t2=double(end-begin);
cout<<n[i]<<" "<<t1*1.0/CLOCKS_PER_SEC <<" "<<t2*1.0/CLOCKS_PER_SEC <<" "<<f<<endl; //elapsed time in seconds
}
return 0;
}