Answer:
- more subjects took the drug than took the placebo.
- a greater percent of the subjects did not report fatigue.
- a greater percentage of subjects taking the placebo did not report fatigue.
Step-by-step explanation:
60% of the subjects took the drug and 40% took the placebo.
56% of the subjects did not report fatigue and 44% reported fatigue.
28% of subjects taking the placebo did not report fatigue and 12% report fatigue.
A) The attachment shows the equation of the best-fit line. It is approximately
.. test average = 89.7 -2.93*(hours playing games)
b) The slope indicates the expected drop in test score for each hour spent playing games
c) The y-intercept is the expected test score if no hours are spent playing games.
d) The correlation coefficient is -0.92, a significant negative correlation. One might expect that hours spent playing games indicates a lack of interest in school subjects or studying, hence a likelihood that test scores will be lower.
e) The equation predicts a test score of about 75 for someone who spends 5 hours a week playing video games.
The square root of Pi is approximately 1.77245.
Answer:
Avoid Using too many statistics
Step-by-step explanation:
when a speaker is giving a speech, the listeners prefer main points to hearing too much of statistics. Too many statistics bore the audience and sometimes divert their attentions from the crux of the speech. If statistics are to be given, they must be clearly expressed and the source should be clearly stated.
Numbers that are of large decimal points can be rounded off so as not to confuse the audience and to make them grasp the main idea.
<span>Mean = 270
Standard deviation = 10
x = 255
Formula for z-score, z = (x - mean)/SD
z = (255 - 270) / 10
=> z = -15 / 10 => z = -1.5
So by referring to z-table, -1.5 correlates to 0.0668 that implies to 0.07
So 7% of the boxes of Apples weight less than 255oz.
The percentage of boxes is in the range of 255 oz and 270 oz,
Now calculating the requiring percentage 50% - 7% = 43%</span>