Answer:
1998= 30,000 students
Step-by-step explanation:
Giving the following information:
In 1999, the student enrolment at a college was 13% more than it was in 1998. If the enrolment was 36,612 in 2000, which was 8% more than 1999, find the enrolment in 1998
<u>First, we need to determine the enrolment in 1999:</u>
1999= 36,612/1.08
1999= 33,900
<u>Now, we can find the enrolment in 1998:</u>
1998= 33,900/1.13
1998= 30,000
Rise=16, run=7. Slope is rise/run, and therefore is 16/7. The run is considered to be the x coordinate. Since the x coordinate on the point is 21, we know it has moved 3 exact points away from the origin (21/7=3). We can use this movement of 3 exact points to determine the y coordinate as well. Since the rise (y) is 16 for every exact point on a graph, we know the graph has risen 48 units (16x3=48). So, the point ends up being (21,48). The rate of change is 16cm per 7 minutes, or 2.28cm/minute. The equation is Y=(16/7)X (no y intercept because the graph starts at the origin). The equation gives you the y value of 48 when x is equal to 21.
Answer: (y*40)+(y*8)
Step-by-step explanation:
Answer:
The upper limit for the 95% confidence interval for the population proportion of defective gaming systems is 0.022
Step-by-step explanation:
Upper Limit for 95% Confidence Interval can be calculated using p+ME where
- p is the sample proportion of defective gaming systems (
)
- ME is the margin of error from the mean
and margin of error (ME) around the mean can be found using the formula
ME=
where
- z is the statistic of 95% confidence level (1.96)
- p is the sample proportion (

- N is the sample size (1200)
Using the numbers we get:
ME=
≈ 0.007
Then upper limit for the population proportion is 0.015+0.007 =0.022