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pashok25 [27]
3 years ago
6

Your agile team only has one database developer. So the other developers finish their tasks and then wait for their work to be I

ntegrated into the database. This creates a backup for the database developer. But it also means that the other developers must either wait or add to a growing pile of database work. What's one possible solution to this challenge?
Computers and Technology
1 answer:
Novosadov [1.4K]3 years ago
8 0

Members of an Agile development team often agrees on what tasks to work on and they do it together. The one possible solution to this challenge is to Have the database developer train the rest of the team so there are fewer handoffs.

Agile development team often works together as a team. They as team discuss the task yo take, when it will take place etc.

This team is all about communication, teamwork, problem-solving etc.

Conclusively, A task should be completed by one member on the team, but the team may choose to pair up when doing the work.

Learn more from

brainly.com/question/24383225

See full question below:

Your agile team only has one person who knows how to develop database software. So the other developers finish their tasks and then wait for their work to be Integrated into the database. This creates a pile of backed up work for the database developer. But it also means that the other developers must either wait or add to the growing pile of database work. What's one possible solution to this challenge?

Select an answer:

Have the database developer train the rest of the team so there are fewer handoffs.

Have the software developers split their time between other teams so they're not as productive

Encourage the database developer to work overtime to catch up with their work.

Create a large batch of work so the database developer can focus on finishing

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Answer:

insurance or warranty

Explanation:

It should be insurance because insurance can cover things like car repairs and other things that goes wrong. warranty could work too because it kind of means the same thing.

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Write a program that asks the user to input an integer named numDoubles. Create a dynamic array that can store numDoubles double
Hitman42 [59]

Answer:

Answered in C++

#include <iostream>

using namespace std;

int main() {

   int size;

   cout<<"Length of array: ";

   cin >> size;

   double *numDoubles = new double[size];

   double sum =0;

   cout<<"Array Elements: ";

   for(int i=0;i<size;i++){

       cin>>numDoubles[i];

       sum += numDoubles[i];

   }

   delete [] numDoubles;

   cout<<"Average: "<<sum/size;

   return 0;  

}

Explanation:

This line declares the size (or length) of the array

<em>    int size; </em>

This line prompts the user for the array length

<em>    cout<<"Length of array: "; </em>

This gets the input from the user

<em>    cin >> size; </em>

This dynamically declares the array as of double datatype

<em>    double *numDoubles = new double[size]; </em>

This declares and initializes sum to 0

<em>    double sum =0; </em>

This prompts the user for elements of the array

<em>    cout<<"Array Elements: "; </em>

The following iteration gets input from the user and also calculates the sum of the array elements

<em>    for(int i=0;i<size;i++){ </em>

<em>        cin>>numDoubles[i]; </em>

<em>        sum += numDoubles[i]; </em>

<em>    } </em>

This deletes the array

<em>    delete [] myarray; </em>

This calculates and prints the average of the array

<em>    cout<<"Average: "<<sum/size; </em>

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Read 2 more answers
Can anyone help me with these questions?
densk [106]

Answers and explanations:

<u>Question 1: </u>

a. True

<u>Explanation: </u>

According to data released by the Tetris company in 2018 Tetris has sold over 500million copies. The second best-selling video game is Minecraft with circa 180millon copies according to Microsoft

<u>Question 2: </u>

b. Challenges or conflicts.

<u>Explanation</u>

A game should include the following elements:

  • Willingness to participate
  • Goals to achieve, or challenges
  • Rules and strategies that ought to be followed overcome the challenges
  • An agent to compete against. This can another player (human or not), the environment of the game, or even the rules of the game.
  • The addition of agent to compete against, create an essential element for games: conflict.

<u>Question 3:</u>

c. Third-person perspective

<u>Explanation</u>

In video games, several perspectives modify how the player interacts with the character and the environment.

  • 1st person perspective: the player sees what the main character sees. Like in Doom.
  • 2nd person perspective: the player sees the main character through the eyes of a third character. Like in Mario 64, the player sees Mario from the perspective of Lakitu.
  • 3rd person perspective: The player sees the main character body entirely, like a character in a movie. Over the shoulder, perspective is similar to 3rd person, but the camera is fixed to the main character shoulder.
  • Top-Down perspective: where the player sees both the main character and the map from an "aerial" view
  • etc...

<u>Question 4:</u>

b. tactical

<u>Explanation</u>

Tactics and strategy are usually used interchangeably. However, strategy is the whole action plan to achieve an overall outcome. Like winning a football match. Tactics, on the other hand, refer to the immediate and in-situ efficient usage of resources to achieve a small objective. Like scoring a goal. In Henry Hatsworth, the immersion experience comes from the ability to master the tactics to play a combination of puzzles with action platformer.

<u>Question 5:</u>

c. AI.

<u>Explanation</u>

Gameplay makes reference to the way in which a player interacts with a game. It econpases game mechanics, challenges, story, etc...

Game mechanics are the rules and methods through which a player can achieve the game goals. For instance, a game can be turn-based or real-time strategy.

Roguelike is a specific kind of games based on the exploration of dungeons.

In videogames, a developer can adjust the AI of NPC to react more or less assertive or aggressively to player actions. This can alter the whole gameplay experience, so must be done carefully.

<u>Question 6.</u>

a. A video recap

<u>Explanation:</u>

A video recap can help developers to asses how players interact with the videogame

<u>Question 7:</u>

b) What marketing strategy will I use for my game?

<u>Explanation</u>

Game development requires resources, you need to think about how you are going to sell the game to investors or crowd-funders in order to actually being able to materialise any idea.

<u>Question 8</u>

c) It means you can learn how to play the game almost inmediately, but you will want to keep playing for a long time in order to master it.

<u>Explanation</u>

Some games have simple mechanics, like simple rules that are easy to understand. However, this does not determine the overall gameplay complexity. Go is an example of simple mechanics and extremely complex and in-depth gameplay.

<u>Question 9</u>

b. False

<u>Explanation</u>

FPV provides the player with a limited but detailed view of the map. On the contrary, a top-down perspective provides a broader view possible on a map.

<u>Question 10:</u>

b. First-person view.

<u>Explanation</u>

please check explanation on question 3.

<u>Question 11:</u>

c. Passively

<u>Explanation</u>

A player cannot be a passive spectator. They must engage actively in gameplay in order to overcome the challenges and advance on the game. This is why games are different from most forms of entertainment, in which the spectator acts passively and cannot affect the outcome of the story.

<u>Question 12</u>

b. False

<u>Explanation:</u>

The characteristics mentioned are typically found on puzzle games. Adventure games focus on telling a story about a lifechanging journey. They may contain many mechanics and elements (such as puzzles) but they are focused on telling the character story.

<u>Question 13</u>

d. Resource management

<u>Explanation</u>

Economy is the study of resource management (not only money). Therefore, any game that has a resource management component involves a certain degree of economic mechanics. This component is more prominent in RTS and city-building games.

<u>Question 14. </u>

b. Tetris

<u>Explanation</u>

The core mechanic of Tetris is to align geometric pieces that fall from the top of the screen. Each time the pieces are aligned in a horizontal line, the line disappears.  

<u>Question 15. </u>

a. True

<u>Explanation</u>

Fable III does not have any difficulty setting. Game mechanics are designed in such a way that players need to increase their avatar level in order to advance the storyline, where they are going to find harder and harder characters.

6 0
3 years ago
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