The formula for finding the perimeter of a quadrilateral is Length + Length + Width + Width.
<h3>What is Perimeter?</h3>
- A perimeter is the path that surrounds a certain shape. To calculate the path that surrounds a quadrilateral, we need to get the sum of its four sides, both lengths and widths, lengths being the longest sides and the widths being the shortest.
- The formula used for calculating perimeter is Perimeter = Length + Length + Width + Width.
- For instance, to calculate the perimeter of a parallelogram with a side of 5 cm and one of 3 cm, we insert the numbers in their corresponding spot in the formula as such: Perimeter=5+5+3+3=16 cm or since parallelograms have 2 sets of 2 equal sides, we can use this formula Perimeter=(5×2)+(3×2)=10+6=16 cm.
- For a square on the other hand, we only need to know the length of one side because it has 4 equal sides.
Therefore, the formula for finding the perimeter of a quadrilateral is Length + Length + Width + Width.
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he magician starts with the birthday boy and moves clockwise, passing out 100100100100 pieces of paper numbered 1111 through 100100100100. He cycles around the circle until all the pieces are distributed. He then uses a random number generator to pick an integer 1111 through 100100100100, and chooses the volunteer with that number.
Method2: The magician starts with the birthday boy and moves counter-clockwise, passing out 75757575 pieces of paper numbered 1111 through 75757575. He cycles around the circle until all the pieces are distributed. He then uses a random number generator to pick an integer 1111 through 75757575, and chooses the volunteer with that number.
Method 3\: The magician starts with the birthday boy and moves clockwise, passing out 30303030 pieces of paper numbered 1111 through 30303030. He cycles around the circle until all the pieces are distributed. He gives #1111 to the birthday boy, #2222 to the next kid, and so on. He then counts the number of windows in the room and chooses the volunteer with that number.
yes probabilites can be used to make fair ones
thanx
heya
Answer:
1
Step-by-step explanation:
3-1=2
2-1=1
1-1=0
From this we can see that the constant rate of change is 1.
Hope it helps <3
Answer:
Step-by-step explanation:
<u>Use cosine:</u>
- cos = adjacent / hypotenuse
- cos ∠L = KL/JL
- cos 21° = 4/x
- x = 4 / cos 21°
- x = 4.3 (rounded)
Sorry I don’t understand 1-100=99 sorry