Answer:
Personalization
Explanation:
Personalization is an irrational way of thinking that what others do or say is personally relevant. It has to do with feeling attacked when people are saying words generally.
A person engaging in personalization may also see themselves as the cause of some unhealthy external event that they were not responsible for as in the case of Azdah.
Deep breathing often helps before a presentaition. But during a presentation, you could always think calmly. never overthink your promp. and this always helps me, think of it like this, everybody else is also nervous, and theyre getting ready for their presentations too!
Investigative reporting by journalists into the wrongdoing of public officials satisfies the <u>watchdog</u><u> </u>role in the media.
Media outlets are commonly criticized for prioritizing political horserace coverage, which concentrates on candidate performance (e.g., who is performing well or poorly in the polls), rather than the actual content of campaign topics.
If broadcast stations decide to sell airtime to any candidate in a political campaign, they must do so on an equal basis, per the equal time rule.
Traditional media coverage could frustrate candidates because they have no influence over the substance.
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China instituted a one-child policy in 1979 because the government recognized that the population in the country is rapidly growing. The One Child Policy is their only solution to decrease the population growth in order to avoid getting stuck in more social and economical problems in the future brought by overpopulation.
A sticker chart designed to reward a child for every ten stickers earned for doing household chores is an example of a <u>token economy</u>.
<h3>What is a
Token Economy?</h3>
This is a widely used method to treat children with Attention Deficit / Hyperactivity Disorder, which seeks to reinforce a specific capacity or habit in the child.
The method consists of agreeing with the child a series of activities which will have as a reward a token or other symbolic element, with which after accumulating a certain number, the child will be rewarded.
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