Using the definition of expected value, it is found that Ayo can be expected to make a profit of £55.8.
The <em>expected value</em> is given by the <u>sum of each outcome multiplied by it's respective probability.</u>
In this problem:
- The player wins $6, that is, Ayo loses £6, if he rolls a 6 and spins a 1, hence the probability is
.
- The player wins $3, that is, Ayo loses £3, if he rolls a 3 on at least one of the spinner or the dice, hence, considering three cases(both and either the spinner of the dice), the probability is

- In the other cases, Ayo wins £1.40, with
probability.
Hence, his expected profit for a single game is:

For 216 games, the expected value is:

Ayo can be expected to make a profit of £55.8.
To learn more about expected value, you can take a look at brainly.com/question/24855677
Answer:
The test was not statistically significant because if the null hypothesis is true, one could expect to get a test statistic at least as extreme as that observed 21% of the time.
Step-by-step explanation:
This is the right answer,since this result is only observed 21% of the time, so in general it's not significant, so the first 2 are eliminated. The 2 x 0.21 doesn't matter since, the percent is 21% not 42%, so it doesn't even matter. The last question we eliminate is:"The test was not statistically significant because if the null hypothesis is true, one could expect to get a test statistic at least as extreme as that observed 79% of the time" 79% of the time is a pretty good amount to say it's significant, but it only says 21% of the time.So, it leaves us with:The test was not statistically significant because if the null hypothesis is true, one could expect to get a test statistic at least as extreme as that observed 21% of the time.
Hope this helps lol (: is this a psat or somethin?
Answer:
??
Step-by-step explanation:
is there suppossed to be a chart
40%
Because, 2/5 equals 4/10. 10x10=100, so 4x10=40, so 40%.