Answer:
A. A1
Explanation:
Worksheet's Columns are named with Alphabets. i.e. A,B,C,D,E....
And Worksheet's rows are named with numbers. i.e. 1,2,3,4,5....
So the intersection of first row number as "1" and First Column name as "A" is A1 as worksheet displays column name first and then row number.
Answer:
// here is program in C++.
#include <bits/stdc++.h>
using namespace std;
// main function
int main()
{
// variable
int price;
cout<<"enter the price: ";
// read the price
cin>>price;
// find the dollars
int doll=price/100;
// find the cents
int cent=price%100;
// print the dollars and cents
cout<<doll<<" dollars and "<<cent<<" cents.";
return 0;
}
Explanation:
Read the price from user and assign it to variable "price".Then find the dollars by dividing the price with 100 and to find cents calculate modulus 100 of price. Then print both the value.
Output:
enter the price: 4321
43 dollars and 21 cents.
Answer:
B. The computer jumps to the module, executes the instructions in the module, and then returns to the next executable instruction.
Explanation:
A software development life cycle (SDLC) can be defined as a strategic process or methodology that defines the key steps or stages for creating and implementing high quality software applications.
A module can be defined as a separate software component or unit of a hardware program that comprises of one or more repeatable functions (tasks). A module is portable and as such can be used in various software applications or systems through a programming interface. Also, they are interoperable because they are generally compatible with various components of a software application or system.
When a module is processed, the computer jumps to the module, executes the instructions in the module, and then returns to the next executable instruction.
This ultimately implies that, the execution of an instruction by a computer is done sequentially and once the task is completed, the computer moves to the next executable instruction or command.