Answer:
d
Step-by-step explanation:
Hope this helps! Good luck!
Answer:
(2 x 10) + (4 x 1) + (2 x 0.1) + (1 x 0.01)
Step-by-step explanation:
For x intercepts, plug in 0 for y.
0 = (x^2) - 2x - 35
*factoring* = (x-7)(x+5)
x intercepts = 7,-5
As for the vertex, you can use the equation -b/2a for the x-coordinate of the vertex
so,
x = -b/2a = -(-2)/2 = 1
then just find the y value by plugging it back in to the equation.
y = ((1)^2) - 2(1) - 35
= -36
so, vertex is at (1,-36)
Step-by-step explanation:
5x-4=-3-x
5x+x=4+(-3)
6x=1
x=1/6
First split your model into 10 equal sections then you shade/color in 6 of them.
There it goes that is 6/10 bench mark!
~JZ
Hope it helps