Classes that depend on field names from parent classes are generally said to be <u>fragile</u> because they are very prone to coding errors.
<h3>What is a class?</h3>
A class can be defined as a user-defined blueprint (prototype) or template that is typically used by software programmers to create objects and define the data types, categories, and methods that should be associated with these objects.
In object-oriented programming (OOP) language, a class that is written or created to implement an interface would most likely implement all of that interface's method declarations without any coding error.
In Computer programming, we can infer and logically conclude that classes that are highly dependent on field names from parent classes are generally said to be <u>fragile</u> because they are very prone to coding errors.
Read more on class here: brainly.com/question/20264183
#SPJ1
```
#!/usr/local/bin/python3
import sys
def print_factorial( user_val ):
if( user_val < 1 ):
return( 1 )
else:
return( print_factorial( user_val - 1 ) * user_val )
if( __name__ == "__main__" ):
if( len( sys.argv ) == 2 ):
print( print_factorial( int ( sys.argv[ 1 ] ) ) )
else:
sys.stderr.write( "usage: %s <integer>\n" % sys.argv[ 0 ] )
exit( 0 )
```
<span>If a DNS packet using UDP is lost this problem must be handled at the application layer. If an answer is not received after some period of time the specific application may choose to resend the DNS query. I can go much more into detail but this should answer your question. If you need more detail just ask.</span>
I am definitely sure that correct answer looks like this: In a <span>peer-to-peer </span>network, each node connected to the network communicates directly with every other node. Peer-to-peer or P2P network is a network in which every client connected to another client and they are depended on each other. When one of them has connection problems, another one gets them too.